09-01-2004, 06:54 AM | #1 |
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character riggin problem
Hello ,Right now i have finished my first human model and I have a little problem when i send my objet to layout and try to convert my skelegons to bones.
The problem is that when i push "Convert Skelegons into bones" ,appears a Warning that says :"A zero lenght skelegon was found .It will be converted into a default bone" and after this it converts my Skelegon into bones..but whith more handles(i think they are handles). Can anybody tell me what i am doing wrong??? Thanks |
09-01-2004, 07:41 AM | #2 |
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sadly, I dont know very much about rigging, but there is an excellent character rigging tutorial right on this site.. look here http://www.simplylightwave.com/movie...tml?tut_id=509
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09-01-2004, 12:30 PM | #3 |
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I would also suggest going through Philips charactor rigging tutorial that alone will probbly solve your problem and you will also learn some new things to.
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09-01-2004, 08:03 PM | #4 |
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Thanks for your help .I`ve already figured what i was doing wrong..It seems that I have to merge points and eliminate some extra poligons from the Skelegon:S.
Thanks Jhonny9Ball and DigiMatt for reply my post. |
09-01-2004, 11:29 PM | #5 |
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Sure np mabye if you get any little animation you can post them so we can see them.
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10-01-2004, 05:32 AM | #6 |
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Rav -
what's probably happening there is a common problem. See, when you create skelegons in Modeler, people have a tendancy to click twice, or slighly click the interface and THEN begin drawing out their skelegons. Well, that first little click actually created a teeeny tiny little skelegon. So, when you get to Layout, the program sees it, but you don't. A good way to watch for this is to use the Statistics (w) in Modeler. Be aware of how many skelegons you've created, and match that with the statistics. If there's extra, you got a teeeeny tiny one.
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11-01-2004, 08:24 AM | #7 |
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Thanks insider for the help.
As soon as I finish my animation I will post it here. |
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