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Old 17-06-2004, 09:40 PM   #1
bjørn
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Default smooth shift problems

When smooth shifting the headlights of the ML F1, I get some
sharp "star-edges" around it. Philip doesn't. What do I wrong ?
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Old 18-06-2004, 02:10 AM   #2
rich_is_bored
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Any time you use smooth shift on a set of quads you can be sure that there will be a few vertices with 5 shared polys.

Check this out...

Plane Constructed of Quads


Center Quads Smooth Shifted Inward


Resulting Vertices That Share 5 Polys


Check the video again. I'm pretty sure he has a pinched corner like that too, at least until he adjusts the subpatch weight.
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Old 22-06-2004, 11:36 PM   #3
Sharp
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if you sub devide them and when useing smoothing. they will not show. it only shows when in sub patch.

as you can see with some models on here in wireframe they use triangles which gives almost or all points have >4 connections.

so he might have done that.
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