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Old 05-08-2004, 12:11 PM   #1
kumar
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Lightbulb Aug/Sep - Norm - Kumar

Ok guess i am going with LW for one last time,,, hmm,,, next time i will try Maya or Max... Hope to learn more about UV stuff in this challenge...

My choice...
Combo of three dinos... Going for a reasonable look.

T-Rex with spikes of Stego,,,, running on the back,,,, slightly larger front legs,,, and Larger canie teeth like Sabre tooth... Shorter Tail and with the sikes on them...

Will post my concept soon.

Kumar
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Old 05-08-2004, 01:07 PM   #2
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Hi Kumar,

Mate just out of pure curiosity why would you choose Maya and max over lightwave? This is probably not the thread to ask this question.

I am keen to see the entries from the norm competitors. Good Luck!!
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Old 05-08-2004, 01:55 PM   #3
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to ozwolf. they have more some extra things then lightwave and seam pretty much better all but better usually means harder so im learning in lightwave first myself


anyway looking forward to it kumar great idea
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Old 06-08-2004, 12:57 AM   #4
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Hehe,,, well ozwolf... Max,,, i have to pick up,,,, for job purposes,,, if i am going to make the transition soon. Hopefully i confirm things with the studio soon, I already have ver 5 with me, thanks to the ppl. As for Maya.. it attracts me slowly,,, because its like LW it contains things all under one hood. Have to agree with Sharp,,, there are things that will make you go wow,,, coool... Like for example,,, if you wanted to say do a UV map of a head in LW,,, man,, the steps you have to go through to get it right is
ARRRGG... ,, Unweld,,, morph,,,,,, flatten,,,,, planar UV,,,,,,layout,,,,,,,baking,,,,,,morph target,,,,,,,save transformed,,,,,merge points.
As for Maya,,, cut the model in half..... Map that,,,, enter into the editor and start to pull the points and adjust the map,,, Mirror, and flip the UVs,,, and sew them up.

Okok i know LW is good at texturing and all,,, but the abillity to handle the CVs without worriing about the model is a welcomed sight... I know there are plugins and all,,, but hey,,, maya has that built in,,, i can go on about cllusters, paint tools and bla bla bla... Even though i am a noob at Maya.

Kumar

Last edited by kumar; 06-08-2004 at 01:00 AM.
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Old 06-08-2004, 01:02 AM   #5
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Default Ref Pics

Ok here is the reference pics i will be using for concepts.
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File Type: jpg trex_side2.jpg (37.5 KB, 140 views)

Last edited by kumar; 06-08-2004 at 01:10 AM.
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Old 06-08-2004, 01:09 AM   #6
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Default Ref Pics

Ok here is the reference pics i will be using for concepts.
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File Type: jpg trex_head.jpg (57.5 KB, 142 views)
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Old 06-08-2004, 10:34 AM   #7
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Ok thanks for the explanation, as a newbie modeller i am still learning about things such as uv mapping ect and my understanding of the more technical and advanced tools is limited so i guess as i get better i will have a better understanding. I have been lucky enough to try max, maya and lightwave and i must say max and maya are by no means user friendly to a newbie thus why i settled with lightwave.

But none the less i am very keen to see your entries progress.
Good Luck
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Old 06-08-2004, 03:18 PM   #8
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Default Concept

Ok,,, here is my concept. Think i have finally able to put what i had in mind.
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Last edited by kumar; 06-08-2004 at 03:28 PM.
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Old 06-08-2004, 08:26 PM   #9
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Nice concept. Looking forward to see 3D version!
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Old 07-08-2004, 03:08 PM   #10
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:tup:
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Old 07-08-2004, 11:12 PM   #11
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nice concept
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Old 07-08-2004, 11:19 PM   #12
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wow very nice concept looking forward to it
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Old 08-08-2004, 01:38 PM   #13
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Thanks guys.

Last edited by kumar; 08-08-2004 at 01:40 PM.
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Old 08-08-2004, 01:38 PM   #14
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Default Head

here is the head,,, say 15 minutes into it. Oh ya,, this is how i work now....
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Last edited by kumar; 08-08-2004 at 01:41 PM.
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Old 08-08-2004, 01:44 PM   #15
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heej that looks good!! nice details!!!

i think it will look a bit better if you make the eyes smaller!!if you look to your reference picture you see that the t-rex had a very small eye!!! anyhow...looks great...keep on going
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