Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 27-08-2004, 02:16 PM   #1
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default Keith UV Mapping

This is my 2yrs old character and I'm porting it to LW. I'm using UV edit pro plug and done one character mapping with it.

Here are the surfaces. I'm a bit uncertain of projetions, but this is what I'm planning to do.

Head-spherical.
Ears-cylindrical
Coat front and back- both planar
Collar-planar
Hands ups and downs- separate planar
Legs- cylindical
Feet- separate spherical
Tail- cylindrical

Probably will end in 3-5 maps 1440x1400+ bumps and specular maps for all of them.

Is there any restrictions on polycount in LightWave? I've seen used very pixel heavy mappings.

I'm planning to use my old maps, but they need to be painted over, not that good yet, well learning.
Attached Images
File Type: jpg surf.jpg (62.3 KB, 196 views)
Noratio is offline   Reply With Quote
Old 24-09-2004, 05:45 PM   #2
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

This was going wrong. I did reduce polys and arrange mesh flow. I found lightwaves native uv tools better than UV Edit Pro as i can squash the surfaces uv projection as subpatched in morph channel and make texture out of that. No distortion. So much to learn. Anyone using UV Edit Pro ? C an you do this with it?
Attached Images
File Type: jpg uv_mapping.jpg (41.3 KB, 139 views)
Noratio is offline   Reply With Quote
Old 30-12-2004, 11:33 PM   #3
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

An update after so much remodeling and learning, Still working on them.
Attached Images
File Type: jpg hmmm_9_1.jpg (25.2 KB, 91 views)
Noratio is offline   Reply With Quote
Old 31-12-2004, 04:22 PM   #4
bullet_evader
Registered Member
 
bullet_evader's Avatar
 
Join Date: Nov 2003
Location: the netherlands
Posts: 798
Default

woo...that looks realy nice, very cool bump map you've got there.

only thing that looks wrong are the eyelids. so maybe give it a second look!!
__________________
Check out my homepage
sometimes the few have to give their lives for the many!!!
bullet_evader is offline   Reply With Quote
Old 31-12-2004, 04:47 PM   #5
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Oh yes, I might take the bump down from the edge and do some adjusting with the mesh volume there, slight edge to outer eyecorner, maybe on morph. I'll post that when done.
Noratio is offline   Reply With Quote
Old 01-01-2005, 01:05 AM   #6
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Meanwhile
Attached Images
File Type: jpg aug morph_10.jpg (33.7 KB, 63 views)
Noratio is offline   Reply With Quote
Old 06-01-2005, 11:50 PM   #7
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

I've got urge to animate, but might still refine some textures, while simultanously rigging and morphing, seems to suit me better at the moment.
Attached Images
File Type: jpg lids.jpg (30.7 KB, 36 views)
Noratio is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
UV Mapping ubby Modeling 1 04-05-2008 08:08 AM
Fantasy Artist Keith Parkinson dies Fallenswordsman Members Lounge 0 29-10-2005 05:37 AM
UV mapping tut Nalyd Site Questions & Suggestions 0 23-04-2005 07:02 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */