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20-11-2004, 08:12 PM | #1 |
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Cartoon Character (1st organic model)
Hi, this is my 1st attempt at a character, here are some sketches and the final ver of the characters face :p
its for a modeling exercise in Uni Last edited by davie563; 25-11-2004 at 08:24 PM. |
20-11-2004, 08:13 PM | #2 |
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and the final ver :p
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20-11-2004, 08:14 PM | #3 |
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ok, im having trouble, what are these creases in the mesh and also, am i maybe choosing the wrong method of modeling for a character, cheers :p
any help would be great :p |
20-11-2004, 09:21 PM | #4 |
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With sub-d when 1 point shares 5 polygons it causes the crease dont worry to much about it unless it showes up in your final render.
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24-11-2004, 05:32 PM | #5 |
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here is an update :p
c&c plz, i need all the help i can get :p |
24-11-2004, 07:21 PM | #6 |
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just rough shape of pose that im going for, this will be used as reference when i start to model real body :p
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25-11-2004, 12:18 AM | #7 |
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here is a wee update with the clothes :p
these creases are killing me, i hate the way it does that when u have 1 point sharing 5polys, also....does adding more sub-D when the whole thing is finished get ride of these :p cheers :p |
25-11-2004, 03:47 PM | #8 |
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maybe you should attach the ears on the head? I think you will get an unnatural sharp edge when you are going to render this guy. and make the stomach area a bit more rounder. looks a little flat right now.
those creases annoying me to ( even if they don't show up in the render ). so i am trying to get rid of them most of the time. |
25-11-2004, 06:23 PM | #9 |
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Most of the time when you set a higher subdivision in the render they dont even show up anymore(1 point shareing 5 polys in a sub-division surface). Sometimes they do cause render problems and in those cases you need to try to spin quads or restructure the polygon flow in that area.
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25-11-2004, 08:22 PM | #10 |
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yeah, i tried freezing it, then sub-d'ing it, and it got ride of the creases :p so ill do that at the end before i render, cheers :p
small update, ill now add some more polys to the t-shirt and start to add detail creases and stuff :p anybody know how i can tell the computer to freeze it but only add a few more polys not the huge amount it usually does, is there a way to tell it a max amount of polys 2 do ?? cheers ohhh... and about the ear, for joining it to the head do u think i should drill the geomatary onto the head then join the points ? |
25-11-2004, 09:29 PM | #11 |
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update
got the clothes lookin better :p what u guys think cheers |
25-11-2004, 10:15 PM | #12 |
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Hmm ... not sure. I think I prefered the previous one where the clothes didn't have the creases in. Kinda reminded me a little of one of the characters from the old Dire Straits 'Money for Nothing' video.*
* For those kids who don't remember who Dire Straits were, or more horrifyingly those exponents of CG who don't know the Money For Nothing video, then ask your parents! |
26-11-2004, 06:35 AM | #13 |
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Hai Davie,
Hit 'O' , for general options and set subpatchdiv to 2. Now try Freeze again, U should get a more 'workable' amount of poly's now. Freeze only reveals to you how modeler made your model so smooth and curved after you subdivided it. Good luck. And 4 the issue on the creases, I agree with Mark, try spinning the quads (CTRL+K). Greetz, Tsunami
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27-11-2004, 11:17 AM | #14 | |
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i think i agree with mark about the clothes. the "non-creased" clothes are looking better ( sorry ). Just fits the character better i think. |
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27-11-2004, 03:38 PM | #15 |
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hi, cheers for the comments :p
i got a question about CPU fans, i think i need to get a new 1, and i was just wondering about installing it :p below there is a pic of my fan, do i un-screw the four screws round it, and then when i get another 1 use the same screws to put the new 1 in place then just connect it 2 the motherboard ?? do fans get all the power they need through that one little wire that connects to the motherboard ?? cheers :p |
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