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Old 02-05-2005, 06:32 AM   #1
swankymonkey
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Default May/June -Norm- swankymonkey

Well, considering my name I guess its gotta be Sea Monkeys.

I've never entered a competition for 3D before so I suppose its time to get my feet wet.

I've got a lot of ideas swimming around in my head for this

Give me a few days to work up the first concept sketches. I don't want to just dive right in.

This is gonna be fun!
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Old 02-05-2005, 12:38 PM   #2
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lol .. no puns intended right?
Good luck swanky, I'll be "wading" for your sketches.

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Old 02-05-2005, 09:25 PM   #3
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OK. Heres the first sketch. Not sure if I want to lean more toward CARTOONISH. My main goal is to create cool textures so the model will be pretty simple.
http://tenthchoir.com/May_June_Challenge003.jpg
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Old 04-05-2005, 12:58 AM   #4
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Sea Monkey hand study ...
http://tenthchoir.com/May_June_Challenge004.jpg
Next will be a full body drawing
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Old 04-05-2005, 04:37 AM   #5
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Quick full body concept

http://tenthchoir.com/May_June_Challenge005.jpg
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Old 04-05-2005, 05:24 PM   #6
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cool sketches!
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Old 08-05-2005, 01:57 AM   #7
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Thanks Mike!

Heres one final ortho view to get me started modeling. I will probably add fins here and there and I want to do some interesting seahorse style texturing ... let the 3D begin!


http://tenthchoir.com/May_June_Challenge006.jpg
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Old 08-05-2005, 02:06 AM   #8
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looks REALLY cool. Can't wait to see it in 3D!!!
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Old 08-05-2005, 09:07 AM   #9
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cool sketches, good luck making him/her in 3d
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Old 09-05-2005, 05:11 AM   #10
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Hey gang ... heres a little progress.
Its got some edgeflow problems but I'll fix those once I've got the whole body roughed out.
http://tenthchoir.com/gif001.gif
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Old 09-05-2005, 06:00 PM   #11
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great start!

love the concepts,
nice to see a cartooney char
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Old 09-05-2005, 11:57 PM   #12
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Thank you for your kind comments

I'm almost ready to start cutting in more detail.
http://tenthchoir.com/May_June_Challenge011.jpg
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Old 10-05-2005, 07:28 PM   #13
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well done so far. are you using the box modeling technique??
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Old 10-05-2005, 10:35 PM   #14
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Hi Bullet

Yeah, I started with a lonely little poly box and then metaformed it and used a lot of extends. I'm thinking of metaforming the mesh again. Either that or manually adding the extra geometry. When I switch off the subpatches the base mesh looks pretty crazy.

Last edited by swankymonkey; 14-05-2005 at 09:40 PM.
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Old 11-05-2005, 12:25 AM   #15
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Good start on the base mesh for your monkey.
To get the extra detail i usually tone down the patch division to 2 and then freeze the mesh. That way each polygon turns into 4 polygons. (patch division 2 or 1? i cant remember anymore...)
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