02-05-2005, 06:32 AM | #1 |
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May/June -Norm- swankymonkey
Well, considering my name I guess its gotta be Sea Monkeys.
I've never entered a competition for 3D before so I suppose its time to get my feet wet. I've got a lot of ideas swimming around in my head for this Give me a few days to work up the first concept sketches. I don't want to just dive right in. This is gonna be fun! |
02-05-2005, 12:38 PM | #2 |
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lol .. no puns intended right?
Good luck swanky, I'll be "wading" for your sketches. |
02-05-2005, 09:25 PM | #3 |
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OK. Heres the first sketch. Not sure if I want to lean more toward CARTOONISH. My main goal is to create cool textures so the model will be pretty simple.
http://tenthchoir.com/May_June_Challenge003.jpg |
04-05-2005, 12:58 AM | #4 |
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Sea Monkey hand study ...
http://tenthchoir.com/May_June_Challenge004.jpg Next will be a full body drawing |
04-05-2005, 04:37 AM | #5 |
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04-05-2005, 05:24 PM | #6 |
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cool sketches!
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08-05-2005, 01:57 AM | #7 |
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Thanks Mike!
Heres one final ortho view to get me started modeling. I will probably add fins here and there and I want to do some interesting seahorse style texturing ... let the 3D begin! http://tenthchoir.com/May_June_Challenge006.jpg |
08-05-2005, 02:06 AM | #8 |
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looks REALLY cool. Can't wait to see it in 3D!!!
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08-05-2005, 09:07 AM | #9 |
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cool sketches, good luck making him/her in 3d
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09-05-2005, 05:11 AM | #10 |
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Hey gang ... heres a little progress.
Its got some edgeflow problems but I'll fix those once I've got the whole body roughed out. http://tenthchoir.com/gif001.gif |
09-05-2005, 06:00 PM | #11 |
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great start!
love the concepts, nice to see a cartooney char |
09-05-2005, 11:57 PM | #12 |
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Thank you for your kind comments
I'm almost ready to start cutting in more detail. http://tenthchoir.com/May_June_Challenge011.jpg |
10-05-2005, 07:28 PM | #13 |
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well done so far. are you using the box modeling technique??
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10-05-2005, 10:35 PM | #14 |
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Hi Bullet
Yeah, I started with a lonely little poly box and then metaformed it and used a lot of extends. I'm thinking of metaforming the mesh again. Either that or manually adding the extra geometry. When I switch off the subpatches the base mesh looks pretty crazy. Last edited by swankymonkey; 14-05-2005 at 09:40 PM. |
11-05-2005, 12:25 AM | #15 |
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Good start on the base mesh for your monkey.
To get the extra detail i usually tone down the patch division to 2 and then freeze the mesh. That way each polygon turns into 4 polygons. (patch division 2 or 1? i cant remember anymore...)
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