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Old 14-05-2003, 07:59 PM   #1
icezAz
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Default My very first model

My first 'model' work with LW
Puke all you want
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Old 14-05-2003, 08:08 PM   #2
buco
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Not bad to be the first one. Maybe too much ambient light and too much diffuse in glass shader but, as I said, not bad. Philip has a wonderful tut on glass surfaces (it's mentioned in another post but I can't find it at the moment) and you should try it
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Old 14-05-2003, 08:10 PM   #3
icezAz
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Oke thank you, i'll look at it,
I only did the Coffee Mug tut, then i was expirimenting and i thought about this!
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Old 14-05-2003, 08:11 PM   #4
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Originally posted by philip
and there's always my little JD tute:

http://www.liquid-arts.de/techniques.htm
Found it! Keep us updated
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Old 14-05-2003, 08:16 PM   #5
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Hehe, yeah, but im a HUGE newbie at LW, so i need some... ehh... beginners tut!

But thanks anywayz!
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Old 15-05-2003, 07:29 AM   #6
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Try this link for some good realistic glass settings. Its failry simple to understand just read through slowley.

http://www.geocities.com/CollegePark/9315/lw/tip4.htm

One thing to remember about glass is, that it is realistic with good settings but you also need an environment around it to reflect and refract. An good environment around it will help a great deal in its realism. Try modeling some simple items to place behind or around the glass object. HDIR maps make good refraction and reflection environments. Also a Very slight bump map procedural will help a bunch.
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