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#1 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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i have a little spare time, was going to use it to learn maya but iv decided to pack it away for a couple of months and try make a few things try get a little bit of a collection so im stickin with lightwave for time being.
sorry i left after like a week in last challege i started college again ok well im going to do like a hill side type cliff of like a deserted wasteland with a demon pulling some ppl on a chain |
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#2 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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Looking forward to it.
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#3 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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startings of demon body mostly gettin an idea down
looks more like a skinny boy with bird feet, gona have to fix it some how |
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#4 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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Nice start. Good to have u onboard dude!!
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#5 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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thx zman
well i think i have the 8 yr old boy fixed, more demonic with textures. p.s. i am not goin to be spending lots of time perfecting this an that etc i just want an overall shape because i gota do the cliff and slave type ppl yet gona give him big beefy shoulder pads |
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#6 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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sort of rushing it as i want the scene done
![]() come to think of it has any1 got any links to anything that show useing tileing for landscapes etc i aint got a clue how |
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#7 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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Looks pretty neat!
There's a bit of a disconnect between the character's shoulders and arms. The arms don't look like they're extension's of his body. Keep it up! |
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#8 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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nice job so far, but his feet seem a little oversized for his body and everything.... just a thought... or maybe u wanna keep it that way???...
I really like the shoulder parts!:tup: |
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#9 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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mike , o yeah i see what you mean
![]() zman , yeah they are oversized ![]() argh i hate doing hands |
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#10 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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im pretty happy with the demon now atsept for the hands which i think look like scissors. but i want to move on so im going to do the slaves next
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#11 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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heres some wires lots of polys i can save especailly in the hands and feet. total count atm is 2510 which i think is rather high for the lack of detail
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#12 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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afew ideas to put onto my demon most will be done just with textures
only got to add a few pushyout* things dont know what to call them hair chains and afew flaps ps how would game textures be done if they involve more then 1 map as i want to do the head + transparent bits (hair and chain) on a seperate map then the body. would this just be done a seperate map, this is really just because id like to know as i am going to do it just as lightwave lets you anyway. didnt get anything done today went to a friends then watched a film so no time atsept to put these little ideas down on paint ![]() |
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#13 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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Coming along well Sharp! U've still got loads of detail to put in that guy, in his face especially...
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#14 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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i could try but its low poly so most will be done by textures
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#15 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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i think this looks ok c+c welcome will try and fix anything
i carnt believe what the poly count is i set myself to try get around 3000 polys and my polycount is..... 3000 tris exact well here the front perspective view |
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