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#1 |
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Join Date: Aug 2003
Location: UK
Posts: 300
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thought id enter this, not done any lighting bfor so will b good for me to learn some new stuff.
and remember all the old stuff as iv been away for awhile. i think ill try like a odd looking scene of a forest, with a single rose growing in a pool of blood. |
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#2 |
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Join Date: Jan 2004
Location: Canada
Posts: 460
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hmm... :eeek2: Sounds very creepy. Even a little disturbing...
Fantastic idea though! ![]() |
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#3 |
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Join Date: Nov 2003
Posts: 22
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That sounds cool....in a creepy way! Im a fan of scary/creepy scenes im going to be watching this one.
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#4 |
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iv tried to do some drawing and i cannot draw trees at all lol.
so to just get used to lightwave again and have a little play with lighting because iv never done any lighting ![]() i just made a quick image of the trees. the rose and blood is to go at the bottom middle part. with some stones and grass etc around the ground. the models are not the models i am going to use they are just a test. althought i like the texture so i will probably use that ![]() http://img297.imageshack.us/img297/8...elayout4vu.jpg Last edited by Sharp; 10-07-2005 at 09:05 PM. |
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#5 |
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ok heres a quick sketch i have done this moarning.
will start modeling the middle tree // woman thing later tonite. any crits/comments welcome ![]() ps she is crying the puddle of blood, http://img10.imageshack.us/img10/817...tsketch8ee.jpg |
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#6 |
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looking at that i might just not include the two trees at the sides may look better
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#7 |
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started on the main tree model.
i decided to go for all quads and low poly "ish", well im not goin to use sub devision. the head has been really hard to keep with quads only to get it to any degree of quality ![]() http://img337.imageshack.us/img337/4...ntree016gp.jpg {edit} o yea and its 938quads without the head there. |
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#8 |
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update.
may have to go back on saying i am going to only keep it as low poly quads as im thinking of doing a normal map to give some extra detail and smoothness. iam still going to do it all as quads tho mostly because the program i will use to make it only accepts quads ![]() ![]() http://img338.imageshack.us/img338/3...ntree025cs.jpg |
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#9 |
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Looks good so far Sharp!
![]() I have one crit. however: the shoulder part of the woman/tree seems very odd to me... probably cuz of the way its bent. ![]() Other than that, I like how its developing! ![]() |
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#10 |
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thx zeeman i'll try and fix that later.
iv almost finished the base of the woman tree so i thought id try out an idea of putting a glowing orb above her head. here's afew pics of it. for some reason the glow of the orb never worked when i merged the scene with the background trees. i have decided to make a normal map for the tree so it is in subdevide as the normal map will smoot it all up ![]() http://img346.imageshack.us/img346/1...ngtests3tl.jpg [edit] (spelling mistakes) Last edited by Sharp; 13-07-2005 at 03:17 PM. |
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#11 |
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hope i fixed the sholders, heres the pic.
going to start on making some deatil with a normal map tomorrow, then colour it ![]() |
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#12 |
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wow 2 pages on lightwave forum has that ever happened till now? lol
anyway im on page 2 so im gona have to post summat ![]() iv done the normal and colour map for the trunk and woman part here it is http://img157.imageshack.us/img157/1...malmaps4tz.jpg Last edited by Sharp; 19-07-2005 at 04:40 PM. |
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#13 |
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Join Date: Nov 2003
Location: the netherlands
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Thats a pretty cool bump map! thumbs up!
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#14 |
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Location: UK
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a little update. hasnt got much lighting like the other one.
http://img332.imageshack.us/img332/9...stimage6am.jpg |
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#15 |
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Location: the netherlands
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If you don't mind! can we see the UV map of that tree? i'm very interesting of how it looks like. it looks very good!
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