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#2 |
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Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
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Looks like a good start... his hands might need some refining though. They look a bit too thin at the moment.
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#3 |
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Join Date: Nov 2003
Location: the netherlands
Posts: 798
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maybe you shouldn't use the same procedural maps at the different parts...
anyhow... looks good!!! |
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#4 |
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Join Date: May 2004
Location: USA, Texas
Posts: 110
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k iv been trying my hand a texture maping.
http://www.shadowfox-animations.net/shadowboy_h3.jpg http://www.shadowfox-animations.net/shadowboy_h4.jpg
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#5 |
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Join Date: Jan 2003
Posts: 1,702
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Looking cool! Looks a lot better with smoothing turned on. I think you could add a bit more detail to the nose - little details are going to be what makes the model stand out. Glad to see someone else in the competition though.
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#6 |
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#7 |
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Join Date: Jan 2003
Posts: 1,702
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Which codec are you using there? I can't seem to play the anim.
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#8 |
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Join Date: May 2004
Location: USA, Texas
Posts: 110
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Im useing Xvid
you can download it from my site http://www.shadowfox-animations.net/XviD_Install.exe
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#9 |
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Location: USA, Texas
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a little work on the jacket
http://www.shadowfox-animations.net/shadowboy_j.jpg http://www.shadowfox-animations.net/shadowboy_j2.jpg http://www.shadowfox-animations.net/shadowboy_j3.jpg http://www.shadowfox-animations.net/shadowboy_j4.jpg
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#10 |
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Location: USA, Texas
Posts: 110
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#11 |
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Join Date: Apr 2004
Posts: 206
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Took you three hours to set that up wow crazyness
![]() did you do somthing special or was not moving right? |
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#12 |
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Location: USA, Texas
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no i just didnt know how to set one up right so i had to do a little reading and stuff
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#13 |
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Join Date: Apr 2004
Posts: 206
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I see
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#14 |
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#15 |
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