Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 09-10-2003, 04:22 AM   #1
atadami
Full Access Member
 
Join Date: May 2003
Posts: 19
Default gumball machine

http://iason.doxamusic.com/solegna/gumballs.jpg

anyone know a more efficient method of filling a gumball machine with gumballs?

set up hardbody dynamics using motion designer perhaps?

regards
Attached Images
File Type: jpg gumballs_small.jpg (314.4 KB, 176 views)

Last edited by atadami; 09-10-2003 at 04:38 AM.
atadami is offline   Reply With Quote
Old 09-10-2003, 04:29 AM   #2
Leovenous
Full Access Member
 
Leovenous's Avatar
 
Join Date: Jun 2003
Location: Oregon
Posts: 367
Default

Very nice. That kind of refraction render takes me forever and a day.

Looks like you need more geometry on the base.
Leovenous is offline   Reply With Quote
Old 09-10-2003, 05:02 AM   #3
atadami
Full Access Member
 
Join Date: May 2003
Posts: 19
Default you're right

you're absolutely right... i forgot to subpatch the base.
thanks.
Attached Images
File Type: jpg gumballs_2.jpg (286.2 KB, 159 views)

Last edited by atadami; 09-10-2003 at 07:08 AM.
atadami is offline   Reply With Quote
Old 09-10-2003, 06:05 PM   #4
Fallenswordsman
Moderator
 
Join Date: Jan 2003
Posts: 1,702
Default

I really like this set up. Although its not something you would first consider as the most exciting of subjects, I do like the way you've done the texturing and lighting of it. Good old HDRI!
Fallenswordsman is offline   Reply With Quote
Old 12-10-2003, 06:50 PM   #5
voices3d
Registered Member
 
voices3d's Avatar
 
Join Date: Sep 2003
Location: Sweden
Posts: 598
Default

*drools over the nice render.* Is there any refraction on the glass? or is it just reflection?
__________________
...Earth is a model and life is a render...
voices3d is offline   Reply With Quote
Old 12-10-2003, 07:18 PM   #6
philip
Tutorial Clown
 
philip's Avatar
 
Join Date: Dec 2002
Posts: 817
Default

voices3D is right: there's only reflection on the glass...

nice render though. I'm particularly impressed with the tiles material. Good work.
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience.
philip is offline   Reply With Quote
Old 12-10-2003, 09:40 PM   #7
atadami
Full Access Member
 
Join Date: May 2003
Posts: 19
Default now with refraction

there was no refraction in the previous images because it's simulating a perfect vacuum! j/k...

here's a render with some refraction.
Attached Images
File Type: jpg gumball_w_refraction.jpg (283.8 KB, 119 views)
atadami is offline   Reply With Quote
Old 12-10-2003, 09:48 PM   #8
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Cool!

I agree with philip about the textures, very nice!
I especially like the red metal and tiles.
__________________
My Site!
Kvaalen is offline   Reply With Quote
Old 12-10-2003, 10:11 PM   #9
voices3d
Registered Member
 
voices3d's Avatar
 
Join Date: Sep 2003
Location: Sweden
Posts: 598
Default

What Refraction index do you use? i never get mine right.
__________________
...Earth is a model and life is a render...
voices3d is offline   Reply With Quote
Old 12-10-2003, 10:30 PM   #10
atadami
Full Access Member
 
Join Date: May 2003
Posts: 19
Default as prescribed by philip

i used 1.5 refraction index for the glass and 1.003 for the air as prescribed in philip's jack daniel's bottle tutorial at liquid-arts.de

http://www.liquid-arts.de/

thanks philip!

and thank you all for your feedback!
atadami is offline   Reply With Quote
Old 13-10-2003, 08:01 AM   #11
DigiMatt
Super Moderator
 
DigiMatt's Avatar
 
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
Default

wow.. very nice tile texture!!!
__________________
http://www.digitalmagic.se
mattias@digitalmagic.se
icq:1687432
msn: eternal_e@hotmail.com
DigiMatt is offline   Reply With Quote
Old 13-10-2003, 09:05 PM   #12
fusion301
Lifetime Member
 
Join Date: Jan 2003
Location: NJ
Posts: 96
Default

Well nobody has answered your question...I'm not so certain myself but possibly if you did use motion designer were you thinking of making a particle emitter then linking it to your gumball object? It would require self collision I suppose so they dont go through each other....hrmmm now you have me thinking let us know what you come up with.
fusion301 is offline   Reply With Quote
Old 14-10-2003, 05:32 AM   #13
atadami
Full Access Member
 
Join Date: May 2003
Posts: 19
Default motion designer approach

well, i think i have the motion designer approach working.

i originally thought i could use a particle emitter to generate the gumballs (fx_linker), but getting them to keep from going through each other wasn't working. then i realized i would have to select each gumball individually and activate it in motion designer one by one. (not fun!)

so, instead i just arrayed a bunch of gumballs all on one layer getting them as close together as i could within the glass globe and in layout let motion designer (with a little help from gravity) put the gumballs on top of each other.

here's a pic of a test i did...


i'll post an updated pic of the gumball machine soon hopefully.

hmmm... i wonder what motion designer would do with two objects (gumballs) that started out intersecting... more tests!
atadami is offline   Reply With Quote
Old 14-10-2003, 06:35 AM   #14
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Looks like it works for you, but I still think particles would be a faster and simpler way. In order to stop them from going into each other, just give the particles a particle size that is the same as the diameter of each gumball.
__________________
My Site!
Kvaalen is offline   Reply With Quote
Old 14-10-2003, 08:05 AM   #15
atadami
Full Access Member
 
Join Date: May 2003
Posts: 19
Default ????

Kvaalen,

perhaps i misunderstood, but are you sure particles can detect collision with other particles? i haven't been able to figure that one out.

please show me an example... an image, a tutorial, anything...

thanks!
atadami is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Robot/Machine Rig NoStr0m0 Animation 2 22-11-2005 02:44 PM
Spline Machine BlackClaw W.I.P 1 02-04-2005 05:51 PM
Mesh: Singer Sewing Machine toxyn W.I.P 4 28-03-2005 08:10 PM
The Mystery Machine x9killer Finished Work 10 21-08-2003 10:08 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */