18-03-2005, 10:20 AM | #16 |
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humm heres a quick update on the scope only partly done, the subpach rez is a bit low srry o and will do a tute when im done (bere with me im not good with at spelling , im from manchester what du u expect)
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18-03-2005, 02:22 PM | #17 |
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oo finshed teh socpe, wut ya think?
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18-03-2005, 02:53 PM | #18 |
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AS50 Sniper
Hi Sake,
Mmmmm... looking really, really good... And we won't hold living in Machester against you... Cheers, Darren. |
19-03-2005, 11:26 PM | #19 |
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ok iv fisnhed.... well i got qa few little things to add like screws but more-a-less all the modling is done... i think i might redo the handle becuase it looks blocky. Textureing next im no good at it, any tip on it before i start on textureing would be really apreciated and also what ya think of the modle?
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20-03-2005, 12:05 AM | #20 |
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Simply Amazing. If I knew anything about texturing I would give you tips. Good job, and good luck
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20-03-2005, 01:39 AM | #21 |
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it looks really good...
but as you said, your handle is a bit hard-egded... why don't you just go in there and adjust the vertices until you get the shape right? You don't have any experience with organic modeling? |
20-03-2005, 11:06 PM | #22 |
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ok i think iv really f**ked it up with the texture. i might go back and retry, anyway there it is
Last edited by sake; 20-03-2005 at 11:18 PM. |
21-03-2005, 03:05 PM | #23 |
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uhh, can we get a side veiw or is it just for the scope?
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21-03-2005, 04:35 PM | #24 |
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ok i reajusted some of the textures rendered this and what happens lightwave crashes, juts as i was about to save :angry: so i couldnt do another angle joe, srry. o well what ya think
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22-03-2005, 01:42 AM | #25 |
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I made an AWM50 a while back (never textured it, lol) and it looked very similar to that one (it was for a game so it was low-pol). But anyway, you're missing the knob decals.
It's not all that hard of a texture, unless you are getting specific in shadows, etc. but I doubt that. You might want to use a true scope effect where the lens uses a refraction to simulate it.
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