|21-06-2005, 10:47 AM||#1|
Join Date: Jun 2003
Location: Denmark, Cobenhagen
Im currently creating a model, which is supposed to implemented into a mod Im creating, however, I stumbeled into a rather irritating problem. The game does not support IK, however, I know that the deveopers have been using IK, and then somhow baked all the keys, so that the game can handle it, Im just a bit unsure on how to do this?
Is there any way that I automatically can create keys for all frames? (Manually dooing this for 600 frames is just to tedious.)
|09-07-2005, 01:25 PM||#2|
Full Access Member
Join Date: May 2005
Location: Melbourne, Australia
You need to use LW's dope track (which pops up above the timeline). Once you have animated your sequence, hold Alt and left click and drag along the dope track to add a Bake Zone (that covers the frames you wish to bake). You can then right click in the Bake Zone and select Bake Current Zone. This will add a keyframe on every frame so you can transfer the motion to an engine that doesn't support IK!
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