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# Information Play Length

Lesson 1: Setting up backdrops and blocking out the character

29 Minutes

Lesson 2: Adding details to the head

37 Minutes

Lesson 3: Adding details to the head continued

26 Minutes

Lesson 4: Cleaning up topology on the head

29 Minutes

Lesson 5: Adding details to the upper body

38 Minutes

Lesson 6: Continuing to add details to the upper body

37 Minutes

Lesson 7: Modeling the hands

26 Minutes

Lesson 8: Detailing the hands and nails

31 Minutes

Lesson 9: Modeling the feet

36 Minutes

Lesson 10: Modeling the skirt and tweaking topology

45 Minutes

Lesson 11: Adjusting topology in neck region

24 Minutes

Lesson 12: Modeling the gums with teeth

24 Minutes

Lesson 13: Creating the club and adding hair to the final model

32 Minutes
This tutorial has 13 parts

Caveman Volume 1 - Organic Modeling

Master organic modeling in LightWave with this course that takes a concept through to 3D model. We start by blocking out the basic shapes for the head and body, focusing on good proportion, before moving on to the limbs and finer details. Working in polygon and subpatch mode you'll learn how to create nice topology with clean edge-flow and geometry that's suitable for rigging and deforms well when animated. Sculpting in details such as muscle tone and skin folds on the chubby character will aid you in more realistic work.

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Price: 29.95

Online since 2001
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