![]() |
1 Attachment(s)
humm heres a quick update on the scope only partly done, the subpach rez is a bit low srry :( o and will do a tute when im done (bere with me im not good with at spelling , im from manchester what du u expect)
|
1 Attachment(s)
oo finshed teh socpe, wut ya think?
|
AS50 Sniper
Hi Sake,
Mmmmm... looking really, really good... :) And we won't hold living in Machester against you... ;) Cheers, Darren. |
1 Attachment(s)
ok iv fisnhed.... well i got qa few little things to add like screws but more-a-less all the modling is done... i think i might redo the handle becuase it looks blocky. Textureing next :( im no good at it, any tip on it before i start on textureing would be really apreciated and also what ya think of the modle?
|
Simply Amazing. If I knew anything about texturing I would give you tips. Good job, and good luck
|
it looks really good...
but as you said, your handle is a bit hard-egded... why don't you just go in there and adjust the vertices until you get the shape right? You don't have any experience with organic modeling? |
1 Attachment(s)
ok i think iv really f**ked it up with the texture. i might go back and retry, anyway there it is
|
uhh, can we get a side veiw or is it just for the scope?
|
1 Attachment(s)
ok i reajusted some of the textures rendered this and what happens lightwave crashes, juts as i was about to save :angry: :( so i couldnt do another angle joe, srry. o well what ya think
|
I made an AWM50 a while back (never textured it, lol) and it looked very similar to that one (it was for a game so it was low-pol). But anyway, you're missing the knob decals. ;)
It's not all that hard of a texture, unless you are getting specific in shadows, etc. but I doubt that. You might want to use a true scope effect where the lens uses a refraction to simulate it. |
All times are GMT. The time now is 05:52 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
SimplyLightWave.com 2011