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Old 07-03-2005, 09:48 PM   #1
sake
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Default AS50 Sniper

ok iv been working on this for some time, well about 3 weeks (im rather new at modling and stuff ) but what ya think? Iv still gotta do the scope, butt and bipod and some other other stuff

ps srry about the spellin
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Old 08-03-2005, 02:03 AM   #2
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Very, very nice modeling. Are you planning on texturing it with that kind of detail too?
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Old 08-03-2005, 02:05 AM   #3
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Good job and a thumbs up on the detail.
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Old 08-03-2005, 08:08 AM   #4
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im not good at textureing, but im going to have a go.
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Old 09-03-2005, 04:10 PM   #5
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Nice detail, this is going to look great when fully modelled.

BTW it looks great right now too lol.
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Old 11-03-2005, 09:43 PM   #6
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OK iv odne a bit more on the butt of it (still need to added teh sholder rest thingy), i was having trouble with this because i only have 2 refs of thish and they arnt very good quality o well wut ya think?
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Old 12-03-2005, 12:03 PM   #7
sake
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a liitle bit more
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Old 12-03-2005, 06:07 PM   #8
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Totally awesome! Do you have Blueprints/Photos, or do you have one with you
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Old 12-03-2005, 10:50 PM   #9
sake
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Default Handle problems

lol if I had one I would probably shoot next door dog, it never stops barking.

Anyways I ran into trouble like I though I would (the reason I left the bipod, handle and scope till last) I’m not good at modeling round shape objects, I never know where to start. I had a go and I think it looks rubbish.... anyone any ideas of how I could go about doing this?





EDIT: made it spelt right and make sence
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Old 16-03-2005, 07:03 PM   #10
sake
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Default Scope Ring mouts

Iv one the ring mouts for teh scope. theer not teh ones that come on teh atual rifle i had to use different ones and i dont think iv got th proportions right. Anyways what ya think?
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Old 17-03-2005, 09:52 AM   #11
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Default AS50 Sniper

This model looks really nice... I'm particularly impressed with the sharp/machined look bevels on your edges... what's the secret with those? Are you modelling using SDS? I've always found it hard to get well defined, sharp recesses and bumps and so on with SDS... especially with non-round objects.

MORE, MORE! Curious minds want to know...

Darren.
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Old 17-03-2005, 07:37 PM   #12
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Can you post a wireframe of that bad boy?
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Old 17-03-2005, 07:57 PM   #13
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Darren, for teh machined look its just subpatched and then sharpperend the edges using the bandsaw and knife tools (srry about speelin)

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Old 17-03-2005, 07:59 PM   #14
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o and heres a wire of it...
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Old 17-03-2005, 09:11 PM   #15
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Default AS50 Sniper

Hi Sake,

I understand about adding edge definition with the knife tools (and the ever useful Bandsaw tool) but I think what puzzles me is the superbly clean lines you're getting. I never seem to get clean surfaces/edges like you have there.

Presumably you're having to add knife lines in across the whole model in order to create indents etc. in certain sections? And are you cleaning up the geometry too, so that you can reduce the poly count?

Sorry... lots of questions...

I think what would really help, when you have time... (and if you're inclined of course) is a small tutorial on one of the sections of the rifle... something showing those indents.

Keep up the great work... can't wait to see it finished and textured!

Cheers,

Darren.
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