Total runtime of this learning path is 48 hours 07 minutes. It contains 95 individual lessons.
In this learning path we look at some of the more advanced lighting processes that will take your renders further and really make them shine. You'll learn how to construct more appealing composition in your shots, set up HDR light passes to mimic maxwell's multilight feature and make perfect metals and glass. We also cover how to create photorealistic renders of cars, space vehicles and musical instruments, giving you the texturing skills to create your own photorealistic renders of any type of model.
Learn to shade and light glass with a high level of realism, and save yourself a lot of time by being able to relight your glass renders in post-production. This tutorial covers the full process from start to final renders with the post production work and light passes done in Photoshop. Starting by creating a simple wine glass model and a studio lighting setup, we dive into setting up HDR light passes designed to mimic the Maxwell Renderer's Multilight feature. This method can save hours of rendering time as a bulk of the lighting can be done in post.
Improve your lighting skills with this project where we create realistic metals in LightWave. After modeling the simple objects we move on to setting up textures with details such as scratches and dirt that will help with realism and prevent your renders from getting that CG look, before continuing with lighting creating soft shadows and blurred reflections. We finish off by adding depth of field and some other post-production enhancements in Photoshop.
Recreating this scene in LightWave from a single photo reference, you'll not only sharpen your eye, but also push your rendering skills to the next level. The project presented here make for a more in-depth study of different lighting techniques and how to approach the task of reproducing realistic real world lighting scenarios in CG applications. You will learn the basics of rendering with radiosity, and then move on to studying different methods of faking this lighting effect.
Learn to paint textures for hard surface models to a high standard, as well as set up lighting and materials to get a photorealistic render of the space shuttle Discovery. Through 20 hours of tuition, this project-based course will teach you all the texturing and lighting techniques you'll need to know to create your own top-notch renders. We also covers post-production of images and creating seamless environment composites in Photoshop