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# | Information | Play | Length |
---|---|---|---|
![]() | Lesson 1: UV mapping begins |
29 Minutes | |
![]() | Lesson 2: UV mapping continues |
31 Minutes | |
![]() | Lesson 3: Adding details to the geometry for more realism |
33 Minutes | |
![]() | Lesson 4: Making adjustments to the model for landing pose |
34 Minutes | |
![]() | Lesson 5: Test rendering reflection maps and making window glass |
24 Minutes | |
![]() | Lesson 6: Creating the wing tile texture |
32 Minutes | |
![]() | Lesson 7: Making the termal tile texture for the bottom of the body |
32 Minutes | |
![]() | Lesson 8: Adding detail to the tile textures |
24 Minutes | |
![]() | Lesson 9: Surfacing and adding procedural noise textures to tiles |
32 Minutes | |
![]() | Lesson 10: Painting in detail on the wing color map in Photoshop |
32 Minutes | |
![]() | Lesson 11: Adding more detail and irregularity to the wing texture |
39 Minutes | |
![]() | Lesson 12: Texturing the area where the wing and belly meet |
30 Minutes | |
![]() | Lesson 13: Adding text and logo to the wing and painting dirt |
32 Minutes | |
![]() | Lesson 14: Texture painting of dirt and discoloration on metal |
21 Minutes | |
![]() | Lesson 15: Creating a color map for the cockpit and upper body |
36 Minutes | |
![]() | Lesson 16: Continuing to create textures for the upper body |
22 Minutes | |
![]() | Lesson 17: Painting in panel lines for the tiles of the upper body |
25 Minutes | |
![]() | Lesson 18: Painting of panel lines continues |
24 Minutes | |
![]() | Lesson 19: Finalizing panel lines and breaking up symmetry |
31 Minutes | |
![]() | Lesson 20: Texturing the bottom of the wing |
26 Minutes | |
![]() | Lesson 21: Texturing the nose |
37 Minutes | |
![]() | Lesson 22: Continuing to add detail to the nose textures |
29 Minutes | |
![]() | Lesson 23: Painting the texture maps for the tip of the nose |
30 Minutes | |
![]() | Lesson 24: Texturing the wing flaps |
32 Minutes | |
![]() | Lesson 25: Connecting lines where different texture maps meet |
30 Minutes | |
![]() | Lesson 26: Texturing of tail, wheels and shuttle exhaust |
26 Minutes | |
![]() | Lesson 27: Continuing to texture shuttle exhaust and back area |
34 Minutes | |
![]() | Lesson 28: Adding dirt to the sides of the shuttle |
32 Minutes | |
![]() | Lesson 29: Creating the bump maps for the shuttle body |
30 Minutes | |
![]() | Lesson 30: Finishing touches to the shuttle side maps |
22 Minutes | |
![]() | Lesson 31: Tweaking maps and assigning them to the model |
21 Minutes | |
![]() | Lesson 32: Painting the environment composite with landing strip |
35 Minutes | |
![]() | Lesson 33: Scene set up with grass and landing strip in Layout |
29 Minutes | |
![]() | Lesson 34: Adding weight maps and test rendering shuttle materials |
26 Minutes | |
![]() | Lesson 35: Tweaking lights and materials in Layout |
29 Minutes | |
![]() | Lesson 36: Creating materials for landing gear and windows |
34 Minutes | |
![]() | Lesson 37: Continuing to tweak textures and materials |
23 Minutes | |
![]() | Lesson 38: Adding smoke trails with particles and compositing them |
26 Minutes | |
![]() | Lesson 39: Color correction and finalizing composite in Photoshop |
31 Minutes | |
This tutorial has 39 parts |