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-   -   Hi everyone, finally bought points :p (http://simplylightwave.com/forum//showthread.php?t=2466)

shyy 03-05-2004 03:11 AM

Hi everyone, finally bought points :p
 
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Hi everyone,

I am attempting the Mclaren tutorial and will need help and your guidance througout :p

I have always wanted to make a realistic car and have tried with nurbs and got pretty far then got lost. I have never done spline modeling before so I hope its easy to follow.

Here is the free tutorial part.

How do i get my user interface the same as Philip's ?
My Numeric thing floats

Now on to the splines :)

leroy3rd 03-05-2004 04:22 AM

The way I matched my screen to Phillip's (with the numeric and layer windows on the side) was to size down the size of the lightwave window (instead of having it full-screen, then place and size my other windows as necessary... if you close LightWave after you do this, it should save these positions. By the way, welcome! :)

shyy 03-05-2004 05:18 AM

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Thanks Leroy3rd :)

Here is what I'm at from the end of the first tutorial. So far so good :)

Hows it? C&C please

03-05-2004 07:44 AM

thats the stuff mate! good start

I hear great things about this tutorial so Im sure you will learn loads

shyy 03-05-2004 10:33 AM

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Yep, learning alot already :)

Just did tutorial 2, woah the rear part was the hardest, might have to redo it over since lots of time the blueprint didn't match all views.

Johnny9ball 03-05-2004 11:03 AM

Hi welcome I hope you enjoy this tutorial as much as I do. You have a great start there, nice spline cage. I also notice that my blueprints dont match exactly all the time but dont worry to much just keep it close.

Mark 03-05-2004 11:11 AM

Yep, blueprints not matching perfectly is a constant problem - no matter what you're modelling. Still, since we're not working in a CAD package, precise measurements don't matter too much, so just eyeball it - if it looks right, then it pobably is right :)

You've made a great start on that so far already. The only advice I can give you at the moment here is just to make sure that you've got each section right before moving on - and make sure to save (as different files) on a regular basis.

shyy 03-05-2004 12:48 PM

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Having some patching problems.
All the edges are welded, but I still can't patch it. I get curves do not cross correctly.

Mark 03-05-2004 03:16 PM

Since you've checked that all the points at the patch corners are welded correctly, the next thing to look at is the direction of the curves. Try flipping your curves one by one to see if that makes a difference.

shyy 04-05-2004 02:35 AM

Thanks didn;t know flipping on a curve would effect, will try now :)

shyy 04-05-2004 07:17 AM

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Ah found the problem, I sometimes used the polygon instead of control + p spline poly, fixed the bottom part.

This is awesome!

End of Tut 3

onto 4 :)

04-05-2004 07:23 AM

cool mate :)

1 thing: if you could make you screenshots a little smaller it would be great

thx man and great start

shyy 06-05-2004 03:39 AM

Hey everyone, took a day of break.
Here is end of tut 4.

Im surprised it came out pretty good, my wire is so messy :/

Kevin is this better?

Hmm still quite big in the width.

Here goes again


shyy 06-05-2004 03:42 AM

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Hmmw ont let me add pic when i delete.

shyy 06-05-2004 06:09 AM

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Got Stuck on Tutorial 5
Don't know why I can't patch them.
All points are welded too



What should I do?

shyy 07-05-2004 06:16 AM

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Found out I had 4 polys in one line, deleted it and remade the spline and it worked :)

Now having some trouble with the Rear again, this line is noticable, what should I do to smooth it out?

My wire is 10x messy :/

Fallenswordsman 07-05-2004 06:42 AM

From here, it looks as if you've got a point which has too many lines coming off it - in other words there are too many polygons attached to that one point. As to what to do about it, I think I'll need to see the wireframe before I can really say...

Mark 07-05-2004 07:33 AM

Before you do actually start messing with the mesh though, take it across to Layout and do a quick test render of that section - it may not actaully be noticible in the final images...

shyy 08-05-2004 06:26 AM

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Thanks dudes :)
Heres the wire, its messy

3Demon 09-05-2004 09:34 AM

Hey, this is looking nice. Once you make one car, you'll learn from your mistakes and new things you find and you'll be a lot quicker and more efficient next time. Keep going, it's looking cool :)

shyy 10-05-2004 05:13 AM

Thanks 3Demon,
your right about that. I have already learned so much already :)

shyy 11-05-2004 01:14 AM

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Just finished tut 6.

I'm having trouble with strecth tool, when i go to strecth command and move pints the whole poly moves when I just want the vertices to straighten out, unless there is a squash cmd.

Mark 11-05-2004 02:50 AM

Quote:

Originally posted by shyy
Just finished tut 6.

I'm having trouble with strecth tool, when i go to strecth command and move pints the whole poly moves when I just want the vertices to straighten out, unless there is a squash cmd.


:D Make sure that you are in 'Action Center : Selection' mode. That way, when you stretch points, they will move towards a common straight line.

shyy 11-05-2004 05:11 AM

Thanks for the tip m8, it worked :)

shyy 16-05-2004 10:19 AM

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Just got done with tutorial 7,
man it was pretty confusing and my wire looks messy as always :/

shyy 16-05-2004 12:14 PM

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Just done with tutorial 8, messy wire as well

What you guys think?

Mark 16-05-2004 12:26 PM

Hmm, doesn't look too shabby from where I'm sitting...

shyy 16-05-2004 12:45 PM

Thanks m8, but the bottom part is all messed i had to manipulate vertices alot and theres a whole polygon i had to delete or it wouldn;t subpatch at all.

shyy 28-05-2004 06:42 PM

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Now i got a problem :/
When i use the knife trick this is what I get, all distortions

shyy 28-05-2004 06:48 PM

fixed :), had 2 wedge some missing poly on top

shyy 28-05-2004 07:04 PM

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Heres my results after tutorial 9

How can I fix those 2 white lines ?

shyy 29-05-2004 05:05 AM

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Here it is after tutorial 13

C&C pls

shyy 29-05-2004 05:57 AM

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After Tutorial 14

Mark 29-05-2004 06:08 AM

Coming along awesomely well.

Couple of minor crits:

The black rubber piece on the lower front fender looks as though its sticking out slightly at the ends - try and mould it slightly better to the shape of the fender - it should follow a nice smooth curve.

The hood and front fender look as though they've got too much of a gap between them especially at the outer edge - just try moving a few groups of points around to make them mesh nicely.

Apart from that - excellent.

shyy 29-05-2004 07:52 AM

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End of tut 16

29-05-2004 09:19 AM

wow thats comming on great mate :)

good job


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