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Mini Cooper
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This is my own attempt at car modeling after completing
Philips McClaren, Still a bit to do any comment please feel free. Cheers Alan |
nice work
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Thankyou
Thankyou for the comment techi.
Alan. |
Looking well smart. The headlights need some work on them at the moment - they look a little too much like solid pearls at present...
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Thankyou
Cheers Mark,
Would you go for modeling the headlight housing and just put a quartz glass surface on the headlight glass itself. Cheers again Alan. |
the rims looks like plastic to me!! the rest is looking good!!
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Thankyou
Cheers Bullet_evader,
I,ll fine tune those along with the rest at final render. Thankyou again Alan. |
Re: Thankyou
Quote:
Model the interior with a good chrome surface (model the bulb as well) - then model the glass over the surface too - this way you can apply a texture map to the interior of the lens to get the correct lens look as well as having an authentic looking interior to the headlight.,.. |
Thankyou
Cheers Mark,
I think thats the best thing to do, your right in what you say also regarding realism. Merry Christmas to everyone. Cheers again Alan |
how did you do the paint and hdr reflections for the car... looks good thanks
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HDR Reflections
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I used image world with a hdr image. Just set set up your lights
has you would normally within your scene then turn them all down to zero turn on image world set it to 100% to start and start test rendering. PS you do not neccessarily need to turn down your lights to zero you can use them in conjunction with image world Re: The car surface here it is. Cheers Alan |
Updated image
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Done some more work on my mini, any crits please feel free.
Thankyou Alan. |
Im having trouble wit hthe actual rendering... Ive done as you stated above but no matter how high I set the rays per evaluation it seems that the image continues to look spotty... Are there any perameters that I should be changing other than what you outlined above?? thanks..
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Image world
Open up light properties click global illumination enable
radiosity, on the right of radiosity is the type choose backdrop only then start rendering with say 4 x 12 until you are ready to do your final render. Then you can go up has high has you wish. You can also go into the image editor and edit the hdr ie the contrast and hue and alike. Hope this helps. Cheers Alan. |
Headlight woes
Could someone please help, I,m getting nowhere fast with
the headlight of my mini. The best I get is a jam jar bottom and they dont look like that. This seems to be my only stumbling block so anyone out there please help. Cheers Alan. |
Fine work. Re the headlights, revisit the Mclaren videos for some tips or inspiration. You'd be amazed at what might joggle your memory or even solve your dilema. Closest thing I can suggest to start a headlight is Phils section on building the side indicator lens. Might be a basis for a start. Cheers...
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Thankyou
Cheers Odeone,
It just seems whatever I try regarding surfaces it still looks like a bag of cotton wool. I toyed with uv mapping an old quartz type headlight if I could find one a picture of one. I,ll stick at it. Thanks again for your comments Alan. |
Not sure what you mean by cotton wool.
Ok. Then head over to Phils website and study his Jack Daniels tutorial on creating glass. Should help re texturing. However if your refering to the pattern found on headlights try a bump map. All else fails ask a mini owner to borrow their headlight....Mmmm.. Maybe not. |
Thankyou
Thanks again Odeone,
I,m zooming there now. Let you know how I got on. Cheers again Alan. |
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Here is the light of my cobra that Im building. It is an older style light but I believe that it is along the same lines as the one you are trying to create. The glass has a simple bump map on it which I will post below. It also reflects and refracts. The inner lpart is a non smoothed sphere that has high reflection and low diffuse (Yours may have to be modeled more to match the new style lights, the old ones are just spheres. But you might be able to get away with it if you want...) thats pretty much it...
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the bump...
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here... you can see the pattern for the new mini here and also the inside of the light is visible so you can build it correct... keep in mind that the lens will be refracting and distorting the structure inside so it doesnt have to be 100% perfect.
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im no expert, but i drew in the bulb and surrounded it by crome, then added the outer glass, it gave a nice effect, i never did finish this model, although it did move on some from this, plan on returning to it once im not busy (probably never)
http://forum.simplylightwave.com/sho...l&pagenumber=2 |
Thanks
Cheers to both Techi and jstarr976, with your help I,m getting
there. Thanks again Alan. |
I tried to reproduc your scene with your setting and one of my car, but my result is not very good. I was wondering if you can share me your scene not your car but you scene or explaine me how you do it. Thank you
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