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Old 24-12-2004, 12:26 PM   #1
Ribbons
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Smile Mini Cooper

This is my own attempt at car modeling after completing
Philips McClaren, Still a bit to do any comment please feel
free. Cheers Alan
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Old 24-12-2004, 02:40 PM   #2
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nice work
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Old 24-12-2004, 03:01 PM   #3
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Thankyou for the comment techi.

Alan.
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Old 24-12-2004, 05:41 PM   #4
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Looking well smart. The headlights need some work on them at the moment - they look a little too much like solid pearls at present...
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Old 24-12-2004, 05:53 PM   #5
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Cheers Mark,
Would you go for modeling the headlight housing and just
put a quartz glass surface on the headlight glass itself.

Cheers again Alan.
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Old 24-12-2004, 08:11 PM   #6
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the rims looks like plastic to me!! the rest is looking good!!
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Old 24-12-2004, 08:21 PM   #7
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Cheers Bullet_evader,
I,ll fine tune those along with the rest at final render.

Thankyou again Alan.
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Old 25-12-2004, 02:30 AM   #8
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Default Re: Thankyou

Originally posted by Ribbons
Cheers Mark,
Would you go for modeling the headlight housing and just
put a quartz glass surface on the headlight glass itself.

Cheers again Alan.
Yep, if you're going for realism, you might as well go the whole nine yards...

Model the interior with a good chrome surface (model the bulb as well) - then model the glass over the surface too - this way you can apply a texture map to the interior of the lens to get the correct lens look as well as having an authentic looking interior to the headlight.,..
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Old 25-12-2004, 11:50 AM   #9
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Cheers Mark,
I think thats the best thing to do, your right in what you say
also regarding realism.

Merry Christmas to everyone.

Cheers again Alan
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Old 26-12-2004, 07:35 AM   #10
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how did you do the paint and hdr reflections for the car... looks good thanks
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Old 26-12-2004, 01:12 PM   #11
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Default HDR Reflections

I used image world with a hdr image. Just set set up your lights
has you would normally within your scene then turn them all down
to zero turn on image world set it to 100% to start and start test
rendering.
PS you do not neccessarily need to turn down your lights to zero
you can use them in conjunction with image world

Re: The car surface here it is.

Cheers Alan
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File Type: zip car_srf.zip (22.9 KB, 6 views)
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Old 26-12-2004, 01:19 PM   #12
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Default Updated image

Done some more work on my mini, any crits please feel free.

Thankyou Alan.
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File Type: jpg cooper3.jpg (230.8 KB, 96 views)
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Old 26-12-2004, 08:45 PM   #13
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Im having trouble wit hthe actual rendering... Ive done as you stated above but no matter how high I set the rays per evaluation it seems that the image continues to look spotty... Are there any perameters that I should be changing other than what you outlined above?? thanks..
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Old 26-12-2004, 09:03 PM   #14
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Default Image world

Open up light properties click global illumination enable
radiosity, on the right of radiosity is the type choose backdrop only then start rendering with say 4 x 12 until you are ready
to do your final render. Then you can go up has high has you wish.
You can also go into the image editor and edit the hdr ie the contrast and hue and alike.
Hope this helps.

Cheers Alan.
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Old 27-12-2004, 11:33 AM   #15
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Default Headlight woes

Could someone please help, I,m getting nowhere fast with
the headlight of my mini.
The best I get is a jam jar bottom and they dont look like that.
This seems to be my only stumbling block so anyone out there
please help.

Cheers Alan.
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