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AS50 Sniper
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ok iv been working on this for some time, well about 3 weeks (im rather new at modling and stuff :rolleyes: ) but what ya think? Iv still gotta do the scope, butt and bipod and some other other stuff
ps srry about the spellin |
Very, very nice modeling. Are you planning on texturing it with that kind of detail too?
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Good job and a thumbs up on the detail.
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im not good at textureing, but im going to have a go.
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Nice detail, this is going to look great when fully modelled.
BTW it looks great right now too lol. |
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OK iv odne a bit more on the butt of it (still need to added teh sholder rest thingy), i was having trouble with this because i only have 2 refs of thish and they arnt very good quality :( o well wut ya think?
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a liitle bit more
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Totally awesome! Do you have Blueprints/Photos, or do you have one with you :D
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Handle problems
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lol if I had one I would probably shoot next door dog, it never stops barking. ;)
Anyways I ran into trouble like I though I would (the reason I left the bipod, handle and scope till last) I’m not good at modeling round shape objects, I never know where to start. I had a go and I think it looks rubbish.... anyone any ideas of how I could go about doing this? EDIT: made it spelt right and make sence |
Scope Ring mouts
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Iv one the ring mouts for teh scope. theer not teh ones that come on teh atual rifle i had to use different ones and i dont think iv got th proportions right. Anyways what ya think?
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AS50 Sniper
This model looks really nice... I'm particularly impressed with the sharp/machined look bevels on your edges... what's the secret with those? Are you modelling using SDS? I've always found it hard to get well defined, sharp recesses and bumps and so on with SDS... especially with non-round objects.
MORE, MORE! Curious minds want to know... :) Darren. |
Can you post a wireframe of that bad boy?
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Darren, for teh machined look its just subpatched and then sharpperend the edges using the bandsaw and knife tools (srry about speelin)
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o and heres a wire of it...
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AS50 Sniper
Hi Sake,
I understand about adding edge definition with the knife tools (and the ever useful Bandsaw tool) but I think what puzzles me is the superbly clean lines you're getting. I never seem to get clean surfaces/edges like you have there. Presumably you're having to add knife lines in across the whole model in order to create indents etc. in certain sections? And are you cleaning up the geometry too, so that you can reduce the poly count? Sorry... lots of questions... :) I think what would really help, when you have time... (and if you're inclined of course) is a small tutorial on one of the sections of the rifle... something showing those indents. Keep up the great work... can't wait to see it finished and textured! Cheers, Darren. |
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humm heres a quick update on the scope only partly done, the subpach rez is a bit low srry :( o and will do a tute when im done (bere with me im not good with at spelling , im from manchester what du u expect)
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oo finshed teh socpe, wut ya think?
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AS50 Sniper
Hi Sake,
Mmmmm... looking really, really good... :) And we won't hold living in Machester against you... ;) Cheers, Darren. |
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ok iv fisnhed.... well i got qa few little things to add like screws but more-a-less all the modling is done... i think i might redo the handle becuase it looks blocky. Textureing next :( im no good at it, any tip on it before i start on textureing would be really apreciated and also what ya think of the modle?
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Simply Amazing. If I knew anything about texturing I would give you tips. Good job, and good luck
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it looks really good...
but as you said, your handle is a bit hard-egded... why don't you just go in there and adjust the vertices until you get the shape right? You don't have any experience with organic modeling? |
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ok i think iv really f**ked it up with the texture. i might go back and retry, anyway there it is
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uhh, can we get a side veiw or is it just for the scope?
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ok i reajusted some of the textures rendered this and what happens lightwave crashes, juts as i was about to save :angry: :( so i couldnt do another angle joe, srry. o well what ya think
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I made an AWM50 a while back (never textured it, lol) and it looked very similar to that one (it was for a game so it was low-pol). But anyway, you're missing the knob decals. ;)
It's not all that hard of a texture, unless you are getting specific in shadows, etc. but I doubt that. You might want to use a true scope effect where the lens uses a refraction to simulate it. |
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