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New tutorial: Headus UVLayout
In this tutorial where we cover Headus UVLayout, we UV four different objects and take a look at the different techniques of UV mapping. The main aim of this tutorial is to speed up your UV workflow and to get you creating flat accurate maps quickly...more info
http://simplylightwave.com/images/tu...sample/590.jpg New LightWave content will follow shortly! |
I thought the assets would come with this tutorial series?
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They should indeed, we forgot to pack them with the download sorry about that. I'll add them to part 1, and also I've just e-mailed you the files separately.
Thanks for pointing that out. |
Assets
Hi Ellis,
There are still no assets in the Part1 zip file. Are the assets still available? Thanks. Regards, |
There's also a missing file in the bullet dynamics tutorial. I posted about it months ago and never heard back...
http://simplylightwave.com/forum/showthread.php?t=6234 |
hello,
The intro video of this tutorial is on SimplyMaya and for Autodesk Maya. I want o buy, but please can you confirm Headus UVLayout is for Lightwave learning. Thanks in advance. mario |
It's not for Maya or Lightwave, it's using a $300 program called Headus UV. I too was excited about a UV tutorial until I downloaded it and discovered it was ANOTHER video series that required a third party program. -sigh- I appreciate them giving us diversity, but, seriously, about every other video series requires an expensive program. I can't speak for everyone, but I come here for LIGHTWAVE tutorials...
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Sorry the assets have been added, we had them available for subscribers but missed the downloaders. DO'h which is where the confusion came from on our end.
You can pick headus up here for $100 bux if you're a student https://www.uvlayout.com/index.php?o...pper&Itemid=76 the days of using one program to do everything are long gone. I can do in headus in 10 minutes what it would take me hours to do in Lightwave or Maya. It's also used at Disney, ILM and just about every other large studio so if you're looking for work it's a handy thing to throw on the CV. We have commissioned more lightwave content, Jos who is doing it just moved countries so it's a bit hectic with him at the moment but it is on the way. All the best David |
I understand your position, and, sure, lots of things would be easier if I bought a new piece of software every time you came out with a new tutorial... However, I'm betting that the majority of this site is made up of hobbyists (like me) who can't afford to plunk down hundreds of dollars every time you release a new tutorial. I understand that uv'ing in Lightwave is HORRIBLE. Trust me, I just finished pulling my hair out on a small project.
I'd like nothing more than to buy z-brush, Headus UV, or Realflow. The reality is, as a hobbyist I just don't have the funds. Maybe take a poll, I could be hugely out of line here, maybe every registered user but me is a professional working at a studio or a student. If that's the case, I'm clearly the minority, and I'll keep my suggestions to myself, however, I highly suspect that most subscribers are in the same boat I am. (Just convincing my wife and bank account to part with the money for the "lifetime membership" was an ordeal! And the drama every time a Lightwave uupgrade comes out? The stuff of horror movies, and I've still got "Lightwave CORE" upgrade pricing... I shudder to think what will happen when my "CORE" pricing ends at LW 15. Although, at the pace they're updating the software, we're likely to be in 2025 before that happens, LOL.) |
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No, he shouldn't be. Looking into getting some other content made by them as well at the moment.
David |
any update?
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No update, but we're working on it. We're trying to come up with something for next month. Apologies for the late reply.
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I am so glad that I saw this first before plunking down my money. You have inaccurately placed the Headus UV tutorial in the wrong place. Where you have it, gives the illusion that it is a Lightwave specific product only!
While I appreciate your commitment to the LW community, this sort of error can and will sour potential customers. Just my opinion. However, I look forward to future tutorials, sadly I will have to pass on this one. Regards ~Tony |
Hi,
No news for a while... :( Any new training soon? Regards |
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Yes. I'm working on a tutorial for modeling cartoon characters in LightWave making this guy. I have started recording it and I'm a bit slow, but hopefully it shouldn't take too long. His name is Burt and he's originally born in Maya :D
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You made my day. :-D |
Hello, Great .... canīt wait to see to... Thanks you
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Ooh goody. :D
Looks great. Looking forward to it. Completely in Lightwave or is there any third party apps used? Thank you. |
Thanks for the cheerful response. The first tutorial is a modeling LW only tutorial, for the texture painting it's done in Mari. It's a great 3D paint program and they have an indie version now that's available for around 10 USD a month on subscription.
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Mari not so popular I take it. Which program would you rather see the texture painting done in?
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It's not so much that I have any negative feelings about any third party software, as, I literally can't afford ANYTHING these days. I'm living on Mac&Cheese, have no money, can't find work. Even $10 would break me these days (I haven't even been able to upgrade to Lightwave 2015, and I still have my CORE member discount...).
That would make buying anything impossible for me, but even more to the point, it seems that every new tutorial here requires SOME third party program, and each tutorial requires a DIFFERENT 3rd party program... That's a bit of a problem for hobbyists. Perhaps I'm wrong, but I assume (from the posts I read here) that most here are hobbyists like me, we don't have deep pockets, and can't afford to buy new software every time there's a new tutorial. If I'm off base here I wish others would correct me... |
First off sorry for the late reply and also to hear that you're having a tough time. I hope things get better for you soon.
When it comes to every new tutorial requiring some third party program, it's not so much up to us but rather because the industry has changed. Computers can handle more polys, high-res textures and GI, so people are using more software to create complex things that look better. A typical VFX pipeline at the moment would use six programs with Maya, Mudbox, Headus, Mari, V-Ray and Nuke. It takes a lot more to impress people than it did a few years back, and tutorials don't sell unless they look impressive. Also the software got better, which is why texture painting in Mari rather than in a 2D program like Photoshop would be a lot faster and more flexible, and worth learning in the long run for texturing. For us the fewer programs used the better as it alienates people, but it's about balancing what's the best workflow to teach in 2015, and not using too many programs. The modeling tutorial I'm making is about creating appealing characters with topology suitable for animation, which is a LightWave project. After that if no one is interested in the texture painting we won't make the Mari tutorial. Any suggestions for a specific tutorial(s) you think would make for a good project, without using too many programs, would be cool. |
Hi Miss Nova,
please use whatever software you like for the texturing. I am interested in watching the entire workflow. Leroy3d, you can follow along with either the GIMP or Krita, which are both free and open source texturing apps. |
When people start talking about only $10 a month for a subscription, you really mean you are renting software for $120 per year as long as you live, or pay for it. If I were to pay only $10 per month for every application I have. wold be paying $1680 per year just on software, doesn't include hardware upgrades. There have been studies showing companies on a subscription plan make 80% more money than those who don't, so who benefits from it, certainly not me, you still have bugs, and there is no incentive for them to push out new features, they have a captive market. :(
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Happy New Year to you all. I hope 2016 is good to us.
Any news or updates regarding training tuts? :D |
Here's what frustrates me the most:
Lack of communication. I couldn't care less that a tutorial is delayed (life happens, right?), but to just remain silent is disrespectful and rude. Just drop us a quick note saying that it's been delayed or cancelled. This is written in hopes of improving communication, not ending it. We're all big boys and girls, we understand how life works, but just give us the courtesy of letting us know. If you tell us a tutorial is almost done, going silent for months is not appropriate. |
Can we get an update on this course please? Also, can you please tell us what's going on with the site in general?
back in 2014 you hired several new trainers, but in 2015 there were no new courses at all. |
+1 - Yes agreed with lifo.
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It seems like they're not monitoring these forums anymore. :-/
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