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Pouring Water filling a glass
I want to do an animation of water pouring into a fish boul which fills up then to have a fish swimming around i have created a fish and a fish bowl how can i achieve the water type effect i want
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I think you can make the boul a Collision Object and use Particles to fill it. But i havn't tryed this method for myself yet.
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i think he wouldn't spend that much money for a just-for-fun animation ;)
I think RealFlow runs in DEMO mode if you downlaod it. But i don't know if you can save or import/export in DEMO. |
Nope would not pay that i was thinking collisions and particle emmitters no idea how to do collision though and cold not get particle to look good as water
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well RealFlow uses Particles and your Boul as collision object :P
Open the ObjectProperties Window for your Boul and add a FX_Colission to it and make the type 'object'. Make an Particle Emitter and use Hypervoxels (Object Type: Volume) Maybe Phil can make a little tutorial on howto fill a glass with water using particles. :D |
I think Realflow uses particles for the simulation, then exports a polygon object sequence for the water back to lightwave. You just surface this object to look like water.
There's a discussion on cgtalk about different ways of creating water here |
Theres a demo of how to do pouring water out of a glass in "Inside Lightwave 7" on page 963.
But its using Hypervoxels and the water does look a little globular but maybe the principal is the same. |
That's what i got with particles:
http://www.teammatrix.de/NeoSunaru/water_particles.avi (XviD Codec required) |
Neo,
Can't read the file? DivX reports that the file contains no known video data. (Using DivX 5.0.3) |
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Hi Mark
I think this will clear why Divx won't play it :) Cheers |
quote myself: (XviD Codec required)
and not DivX :P get AngelPotion Codec Pack and you won't have any problems viewing videos. |
Ahh, now I see. Misread the original post. Although when I checked out the AngelPotion codec at Digital Digest (http://www.divx-digest.com/software/apcodec.html) I see that they've removed the codec from their download area due to compatibility problems.
However, I did manage to find a copy at another site, but after installing it, all I see is a black video frame... |
You may try Nimo Codec Pack 5 Build 7. However i replaced the video with a DivX5 video.
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Ah-ha. Success. Cheers Neo.
The water looks good, but there's a tendency for it to look a little like molten glass as it's running. I'd be tempted to alter the thickness of the stream and maybe add a twist or some other turbulence to the particles to help break up the refraction pattern. (If this is possible - I've not played too much with HVs).. |
Is it possible to stretch the particles vertically as they fall? Maybe some form of modifier where the globs strech in the direction they are moving?
That would work, um... if its possible.:confused: |
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Sure you can :)
Just enable stretch direction to 'velocity' under 'geometry' tab in HV and choose the amount. Also 'mantain volume' should help in the case of water. Here is a little example with HV particles and collision enabled.. |
This maybe past due but the Vidomi media player plays vidx videos and once you install it your other media players should have access to the codec to.
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that looks sweet, buco , I'll have to try that!
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