23-05-2003, 08:18 PM | #1 |
Full Access Member
Join Date: Jan 2003
Posts: 10
|
Pouring Water filling a glass
I want to do an animation of water pouring into a fish boul which fills up then to have a fish swimming around i have created a fish and a fish bowl how can i achieve the water type effect i want
|
23-05-2003, 10:24 PM | #2 |
Registered Member
Join Date: Mar 2003
Posts: 32
|
I think you can make the boul a Collision Object and use Particles to fill it. But i havn't tryed this method for myself yet.
|
23-05-2003, 10:27 PM | #3 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
|
__________________
www.ThreeDCG.com |
23-05-2003, 10:30 PM | #4 |
Registered Member
Join Date: Mar 2003
Posts: 32
|
i think he wouldn't spend that much money for a just-for-fun animation
I think RealFlow runs in DEMO mode if you downlaod it. But i don't know if you can save or import/export in DEMO. Last edited by NeoSunaru; 23-05-2003 at 10:33 PM. |
23-05-2003, 10:50 PM | #5 |
Full Access Member
Join Date: Jan 2003
Posts: 10
|
Nope would not pay that i was thinking collisions and particle emmitters no idea how to do collision though and cold not get particle to look good as water
|
23-05-2003, 10:52 PM | #6 |
Registered Member
Join Date: Mar 2003
Posts: 32
|
well RealFlow uses Particles and your Boul as collision object
Open the ObjectProperties Window for your Boul and add a FX_Colission to it and make the type 'object'. Make an Particle Emitter and use Hypervoxels (Object Type: Volume) Maybe Phil can make a little tutorial on howto fill a glass with water using particles. Last edited by NeoSunaru; 23-05-2003 at 11:06 PM. |
24-05-2003, 07:26 AM | #7 |
Full Access Member
Join Date: Jan 2003
Posts: 90
|
I think Realflow uses particles for the simulation, then exports a polygon object sequence for the water back to lightwave. You just surface this object to look like water.
There's a discussion on cgtalk about different ways of creating water here |
24-05-2003, 09:47 AM | #8 |
Full Access Member
Join Date: May 2003
Posts: 45
|
Theres a demo of how to do pouring water out of a glass in "Inside Lightwave 7" on page 963.
But its using Hypervoxels and the water does look a little globular but maybe the principal is the same. |
24-05-2003, 10:04 AM | #9 |
Registered Member
Join Date: Mar 2003
Posts: 32
|
That's what i got with particles:
http://www.teammatrix.de/NeoSunaru/water_particles.avi (XviD Codec required) |
24-05-2003, 07:02 PM | #10 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
Neo,
Can't read the file? DivX reports that the file contains no known video data. (Using DivX 5.0.3) |
24-05-2003, 08:34 PM | #11 |
Registered Member
Join Date: Jan 2003
Posts: 56
|
Hi Mark
I think this will clear why Divx won't play it Cheers |
24-05-2003, 09:57 PM | #12 |
Registered Member
Join Date: Mar 2003
Posts: 32
|
quote myself: (XviD Codec required)
and not DivX get AngelPotion Codec Pack and you won't have any problems viewing videos. Last edited by NeoSunaru; 24-05-2003 at 10:01 PM. |
25-05-2003, 01:09 AM | #13 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
Ahh, now I see. Misread the original post. Although when I checked out the AngelPotion codec at Digital Digest (http://www.divx-digest.com/software/apcodec.html) I see that they've removed the codec from their download area due to compatibility problems.
However, I did manage to find a copy at another site, but after installing it, all I see is a black video frame... Last edited by Mark; 25-05-2003 at 01:21 AM. |
25-05-2003, 09:52 AM | #14 |
Registered Member
Join Date: Mar 2003
Posts: 32
|
You may try Nimo Codec Pack 5 Build 7. However i replaced the video with a DivX5 video.
|
25-05-2003, 12:50 PM | #15 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
Ah-ha. Success. Cheers Neo.
The water looks good, but there's a tendency for it to look a little like molten glass as it's running. I'd be tempted to alter the thickness of the stream and maybe add a twist or some other turbulence to the particles to help break up the refraction pattern. (If this is possible - I've not played too much with HVs).. |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Filling a Volume | zippa | Animation | 6 | 17-08-2005 12:05 PM |
Filling a Volume | zippa | Animation | 0 | 16-08-2005 01:06 PM |
Production : Start - Finish.. need help filling the gaps. | ozwolf | LightWave Basics | 3 | 06-04-2004 09:47 AM |
|