16-08-2005, 02:00 PM | #1 |
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Filling a Volume
Could someone tell me how to show a glass filling with water.
the facet and water source can be invisible, i merely need to show a container go from empty to full. I'm assuming i would need to use an emitter and maybe add collision properties to it so as to confine the contents to the container... but i may be way off here as i am a bit new to this. thanks in advance. Paul |
16-08-2005, 04:57 PM | #2 |
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i really dont know how to do it .but there is a program called realflow that does awesome water animations and effects.
heres the link check out some of the videos in the gallery there to see what it can do http://www.nextlimit.com/realflow/index.html Last edited by equinox; 16-08-2005 at 04:59 PM. |
16-08-2005, 06:10 PM | #3 |
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Thank you very much for the reply. i have heard of Real flow and found it was quite expensive and probably overkill for what i need. you see, i don't really need any special effects, meaning no waves or ripples or such, i merely need to show a hollow box fill up with material, fluid etc. What i am trying to do is simulate a plastic injection mold being filled with plastic. in the past i merely utilized transparency, going from 100% to 0%, sort of dissolving the part into the scene. but this isn't really accurate, especially up close. Rather, i need to show this process in better detail with the material starting at one side of the cavity, or void, and filling to the other side.
thanks again. Paul |
16-08-2005, 06:24 PM | #4 |
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Thank you very much for the reply. i have heard of Real flow and found it was quite expensive and probably overkill for what i need. you see, i don't really need any special effects, meaning no waves or ripples or such, i merely need to show a hollow box fill up with material, fluid etc. What i am trying to do is simulate a plastic injection mold being filled with plastic. in the past i merely utilized transparency, going from 100% to 0%, sort of dissolving the part into the scene. but this isn't really accurate, especially up close. Rather, i need to show this process in better detail with the material starting at one side of the cavity, or void, and filling to the other side.
thanks again. Paul |
17-08-2005, 07:37 AM | #5 |
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Well, you could try using morphs to show the fluid filling the void. I think this might achieve the effect you need. Take a look at the attached files - they may give some pointers.
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17-08-2005, 09:43 AM | #6 |
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Mark
thanks for the tip, i have never used the Morph tools, this is slick. it seems you need to define the morph (the before & after) in modeler and simply activate the morph within the animation over a specific length of time, frames etc. Nice! To expand on myissue a bit, suppose you needed to fill and oddball shaped part, let's say the letter N, from one end to the other. Is it possible to do a morph that would start at the lower left leg of the letter, travel up, then diagonally down & to the right that then fianlly up to complete the letter? you see, i am trying to fill a part that is a word, my company name, NYPROMOLD INC., and would like to show it starting to fill from the beginning of the first letter to the end of the last letter. i guess i should have made this clear up front but figured once i had the technique i could apply it to anything. Not sure if Morphing can do this for me... thoughts? thanks again, I really appreciate the tip and your efforts. Paul |
17-08-2005, 12:05 PM | #7 |
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Well, you could do it using MorphMixer, but it would be a total shag to do it. You see morphs are simply a linear displacement of points, so you would have to combine several morphs to achieve the effect you require.
Other ways you could look at doing this would be: (1) Realflow - expensive (both in cash outlay and render times), but will do the trick like no other method. (2) Worley's Acid plugin (part of the Polk pack) - this allows you to change a surface's texture and bump based on an effector (expensive in cash outlay, but a great pack if you have a use for it - 33 plugs in total) (3) Surface Effectors from Premdesign - similar to Acid. (4) Morphs - as already discussed. (5) Hypervoxels - use the dynamics tools in Lightwave to fill the volume with particles. Apply Hypervoxels to these to surface. Will be a total pig to set up, but should do the trick. |
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