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-   -   Generic female body *warning nudity* (http://simplylightwave.com/forum//showthread.php?t=936)

Fallenswordsman 20-07-2003 03:20 PM

Generic female body *warning nudity*
 
1 Attachment(s)
Latest work in progress and first work using splines - I think its a little polygon heavy at the moment, but I'm quite happy with the results so far.

Fallenswordsman 20-07-2003 03:24 PM

Just a few technical notes to add to this: the background templates that I've been using (not visible here) are from Akira Gomi's book, Americans 1.0. The whole idea of this model is to create a fairly anatomically accurate female body model that I can adapt for further character modelling that I might want to do. The other reason for building this was to learn a bit about spline modelling. With any luck, and a bit of work, I should be able to create a full body using this method.
At the moment, there are no plans for adding a head just yet - I'll get the rest of the body finished first, then probably decide on making a character out of it.

Johnny9ball 20-07-2003 06:54 PM

You should not put a warning for the nudity. You should say Generic female body "Bonus Nudity Inside". The nipples look a little perkey, is it cold in modeler?

rincewind 20-07-2003 10:27 PM

That's looking good.

I'm interested in using splines for character modeling myself. Could you show us the spline cage you used for this model?

Fallenswordsman 21-07-2003 07:07 AM

Thanks for comments, guys:

@Johnny - I just put the warning there just in case there are any small children passing through or people who got upset about this sort of thing. But making it a bonus isn't such a bad idea - give it a good selling point. And yes, you're right the nipples are a bit perky. I might try and fix those for the next update.

@Rincewind - I was really put off from spline modelling characters for ages - I didn't know what I was doing and so polygon modelling seemed a lot easier to me and that's what I stuck with for ages. Then, having seen another persons work in another forum, I ended up thinking that it might be worth having another crack at it. I'll post up a spline cage once I get back home. Just a word of warning though - I wouldn't necessarily accept my spline cage as the definitive one for human modelling - I'm still learning how to use splines properly so some might just be fairly arbitrary in their placing.

Currently working on legs and butt - finding legs difficult as they have a lot of overlapping muscle masses to deal with.

quaoar 21-07-2003 02:34 PM

I think that torso looks great. I guess modeler can get a little nippley...I ummm mean nippy..... I like working with spine cages when it comes to organic forms... especially the torso area.....box modelling can be great for shoulders, arms and legs though. keep up the great work!

Fallenswordsman 21-07-2003 07:13 PM

1 Attachment(s)
As requested - here's the spline cage that I've made thusfar. I've added just a suggestion of the back and one quarter of the leg - these aren't going to be used within the full model, they're just there to give me some indication as to where the features will end up.

@Quaoar - I would really like to learn how to box model better but I just can't seem to wrap my head around it - I think I just haven't had the patience yet to practice enough, so I'll probably stick with splines for this.

quaoar 21-07-2003 07:19 PM

1 Attachment(s)
Hope you don't mind Swordsman, I thought I'd add my old spline cage from a model I was working on earlier.... As you can see I actually used splines for the legs....

Fallenswordsman 21-07-2003 07:35 PM

Don't mind at all - its good to see how people interpret the same subject matter and the differences in approaches used. Lol - mine looks so totally point heavy compared to yours! I just have so much fun with that point creation tool, I just go a bit crazy with it at times. Just like grown-up dot-to-dot.

As an extra note, the nipples are the only parts where I ended up using three sided spline patches or whatever you call them - the rest of them are four sided.

vertiis 22-07-2003 09:15 AM

i just dont get it... how people can feel offended by content like that? the kind of poeple who feel like that should be prepared for nudity just when coming into forums like this. isn't it true that we are all participating in viewing/showing art? ART... ART...

sorry 4 my english,
v.

rincewind 22-07-2003 09:30 AM

These screen shots look good. I think i'll have to try spline modeling a character. It seems a very nice way of doing it.

sampi 22-07-2003 12:31 PM

great

Fallenswordsman 23-07-2003 06:04 PM

1 Attachment(s)
Quick update - although I've been working quite a lot on this, I don't have much to show for it. The back muscles are proving difficult to recreate primarily due to my lack of anatomical knowledge in this area - I'm particularly having trouble with figuring out how the muscles curve around the ribcage plus the muscles going from the top of the back to the neck are also proving difficult. This is becoming frustratingly slow in progressing, but I'm still working on it.

quaoar 23-07-2003 09:49 PM

Wow, it looks great! can't wait for more.

Fallenswordsman 26-07-2003 09:11 AM

1 Attachment(s)
Well this has started taking a lot longer to make any progress on. This is primarily to do with the fact that I'm trying to wrap the mucles around the ribcage and that I've set the goal that all muscles should be seen as separate from one another. Somehow I seem to be getting a bit lost on both of those as I progress. I now have a dip in the back that really shouldn't be there, but hopefully that's down to one misplaced spline. But the parts down the middle of the back I'm quite happy with for now.

Johnny9ball 26-07-2003 06:34 PM

I like it. She kinda looks like an alien from the back.

Fallenswordsman 27-07-2003 11:58 AM

1 Attachment(s)
Another small update - built up the whole neck and shoulder area and have started connecting the back and front a little. My lack of knowledge on how to approach spline modelling has reared its head and bit me though. I'm having real problems attaching the front and back and I know its going to be a big problem when I'm doing so properly - going to be a lot of bandsawing and trying to align polygons correctly so they meet up. ARRGH!

@Johnny9ball - yep - creepy looking isn't it - but I've been working off a Da Vinci sketch of the back muscles and they are about right apart from the odd weird dip here and there.

quaoar 27-07-2003 03:38 PM

now it looks like and alien with a hat! but seriously.... it's looking really good.

koots 06-08-2003 02:18 PM

Fallenswordsman
thatnx for the suggjestions on my character, I will give them a shot but this is the first time i have really tried to detail a character, all my other characters were very cartoonish with lots of round parts. I cant wait till i can draw like how your character is coming along! very nice i can't wait to see an update!!!
-jonn

Fallenswordsman 06-08-2003 06:55 PM

Hi Koots-
Actually this is my first spline model - I just wanted to see if I could get my head around this method of modelling rather than the point by point method that I'm used to working with. The model is going through some *Serious* overhauling at the moment because I wasn't at all pleased with how the back was coming along - it just wasn't curving right and it was almost impossible to connect it up with the front. I am still working on it though so an update will come along sooner or later. If I ever do finish it, I may well post it up here so people can download it and have a look at the spline cage and study how I've put together the muscle groups - but that might be a while in coming. Thanks for the comments :)


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