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-   -   can't get rid of cage/wireframe in render (http://simplylightwave.com/forum//showthread.php?t=1156)

fig 30-09-2003 07:57 AM

can't get rid of cage/wireframe in render
 
1 Attachment(s)
ok, i was doing one of the tutorials at mgfx.net and my render comes out as you can see on the attached image. its a frozen subpatch object that for some reason seems to be showing the subpatches in the final render. show subpatch cages is NOT checked in my display options, any other thoughts on what its doing? this is in LW 6.5 if that helps. thanks.

chris

Mark 30-09-2003 08:10 AM

It looks like you're suffering from Degernerate Polygonitis. Whilst not life threatening, this seems to plague most Lightwave users at some point.

Treatment is simple. In Modeller, go into polygon selection mode (^H) and open the polygon statistics panel (w) In here, select all one or two point polygons and then delete them.

Finally, perform a merge (m) on your object and save.


Hope this helps...

fig 30-09-2003 08:16 AM

beautiful, exactly what it was, thanks mark. didn't know there was a latin term for it tho ;)

i'm guessing those 2-point polys are the residuals of the outline i created to lathe the cup from?

chris

Mark 30-09-2003 08:27 AM

Most likely. Lightwave does seem to have a tendency to leave stuff floating around in objects after you've performed certain operations.

Often, it's a good idea after performing extends, booleans, lathes, etc. to drop in a quick merge and then check for degenerates.

... just one of those little annoying workflow hiccups... :)

fig 30-09-2003 05:43 PM

good deal, thanks mark, i'll keep an eye on that sort of thing in figure experiments. appreciate the help :)

chris

ptaverner 10-10-2003 02:59 AM

Wow! I'm a newbie when it comes to LW, and I was having the same problem. THANKS!!!!
Peter


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