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-   -   gumball machine (http://simplylightwave.com/forum//showthread.php?t=1195)

atadami 09-10-2003 04:22 AM

gumball machine
 
1 Attachment(s)
http://iason.doxamusic.com/solegna/gumballs.jpg

anyone know a more efficient method of filling a gumball machine with gumballs?

set up hardbody dynamics using motion designer perhaps?

regards

Leovenous 09-10-2003 04:29 AM

Very nice. That kind of refraction render takes me forever and a day.

Looks like you need more geometry on the base.

atadami 09-10-2003 05:02 AM

you're right
 
1 Attachment(s)
you're absolutely right... i forgot to subpatch the base.
thanks.

Fallenswordsman 09-10-2003 06:05 PM

I really like this set up. Although its not something you would first consider as the most exciting of subjects, I do like the way you've done the texturing and lighting of it. Good old HDRI!

voices3d 12-10-2003 06:50 PM

*drools over the nice render.* Is there any refraction on the glass? or is it just reflection?

philip 12-10-2003 07:18 PM

voices3D is right: there's only reflection on the glass...

nice render though. I'm particularly impressed with the tiles material. Good work.

atadami 12-10-2003 09:40 PM

now with refraction
 
1 Attachment(s)
there was no refraction in the previous images because it's simulating a perfect vacuum! j/k... :D

here's a render with some refraction.

Kvaalen 12-10-2003 09:48 PM

Cool!

I agree with philip about the textures, very nice!
I especially like the red metal and tiles.

voices3d 12-10-2003 10:11 PM

What Refraction index do you use? i never get mine right.

atadami 12-10-2003 10:30 PM

as prescribed by philip
 
i used 1.5 refraction index for the glass and 1.003 for the air as prescribed in philip's jack daniel's bottle tutorial at liquid-arts.de

http://www.liquid-arts.de/

thanks philip!

and thank you all for your feedback!

DigiMatt 13-10-2003 08:01 AM

wow.. very nice tile texture!!!

fusion301 13-10-2003 09:05 PM

Well nobody has answered your question...I'm not so certain myself but possibly if you did use motion designer were you thinking of making a particle emitter then linking it to your gumball object? It would require self collision I suppose so they dont go through each other....hrmmm now you have me thinking let us know what you come up with.

atadami 14-10-2003 05:32 AM

motion designer approach
 
well, i think i have the motion designer approach working.

i originally thought i could use a particle emitter to generate the gumballs (fx_linker), but getting them to keep from going through each other wasn't working. then i realized i would have to select each gumball individually and activate it in motion designer one by one. (not fun!)

so, instead i just arrayed a bunch of gumballs all on one layer getting them as close together as i could within the glass globe and in layout let motion designer (with a little help from gravity) put the gumballs on top of each other.

here's a pic of a test i did...
http://iason.doxamusic.com/solegna/md_test_01.jpg

i'll post an updated pic of the gumball machine soon hopefully.

hmmm... i wonder what motion designer would do with two objects (gumballs) that started out intersecting... more tests!

Kvaalen 14-10-2003 06:35 AM

Looks like it works for you, but I still think particles would be a faster and simpler way. In order to stop them from going into each other, just give the particles a particle size that is the same as the diameter of each gumball.

atadami 14-10-2003 08:05 AM

????
 
Kvaalen,

perhaps i misunderstood, but are you sure particles can detect collision with other particles? i haven't been able to figure that one out.

please show me an example... an image, a tutorial, anything...

thanks!


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