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-   -   Nov/Dec-Character-Humor?-Foodstamp-Noob (http://simplylightwave.com/forum//showthread.php?t=1323)

foodstamp 04-11-2003 11:32 PM

Nov/Dec-Character-Humor?-Foodstamp-Noob
 
Well ill join into this challenge.

I have only been using LW for...ummm a week now. But Philip's face modeling tutorial helped me a lot. THX Philip :-)

I will be trying to model Gollum.

Im also going to ask some serious questions :-)

And the reason for the " Humor? " in my subject is that i think my model is going to be funny. Or maybe i should start with the "Ring" :-)

dae 05-11-2003 10:16 AM

cant wait to see
 
it foodstamp, whats it like using lightwave when compared to 3D Studio Max.

05-11-2003 12:01 PM

great stuff foodstamp! thx a lot for entering and goodluck mate

foodstamp 05-11-2003 06:46 PM

1 Attachment(s)
Dae : Well with Max i couldent model a head....But now i can :-)

Here is a screen shot of the bit i did today. The nose was a big problem for me :-)

Ill do a whole lot 2morow....im getting part 2 of the basic head Tut.


foodstamp 05-11-2003 07:12 PM

Where are all the "Nornmal" entries this month? come on people. I have been using LW for a week now and im giving it a go !

ps... Where can i get a good texturing Tut? But not a movie download.

Kvaalen 05-11-2003 08:19 PM

Quote:

Originally posted by foodstamp
Where are all the "Nornmal" entries this month? come on people. I have been using LW for a week now and im giving it a go !
I'd love to, but LW[8] is going to be comming out before Xmas and I don't want to have to finnish a challenge during Xmas when I can be testing and playing with 8. :D

foodstamp 05-11-2003 10:31 PM

Just think about it...You could be the first person to finish a challenge with LW 8 :-)

dae 06-11-2003 11:04 AM

I might
 
have a go, I have never modeled a human before, so I might have a go, got to decide, I will be back later.

see ya
Dae:D

foodstamp 07-11-2003 07:32 PM

1 Attachment(s)
And here is a small update. I havent had much time....Been bussy with Web sites.

How can i get it nice and smooth in Layout? I want as much poly's as possible. So it looks better.

07-11-2003 10:59 PM

its coming on very well mate!! good stuff

Mark 08-11-2003 01:11 AM

Looking good so far there foodstamp. Couple of points:

1. In order to gain as many subd's as possible in layout, go to the object properties panel and set the Render subpatch level to around 8 or 10 (remember though that this will hit your render times the more you increase this value).

2. In the image you've posted so far, it appears as though you have a definite crease down the middle of the object. I'd be tempted to cut one half of the model away and mirror the remaining half. Perform a merge points here and that should give you a much smoother image (assuming all the middle points lie on the X=0 axis). You can then move individual points to make the model more asymmetrical.


Probably teaching my Grandmother to suck eggs here, but just my $0.02 worth.

foodstamp 08-11-2003 05:22 PM

Mark... The reason for the crease in the middle is that i just did a quick mirror to get a screen shot for this site. I will make it better when im done with the whole head

And thx for the tip on the subpatch level :-) I found another little tool that makes it look smoother.... I dont know what its called but it works so i am going to start over with my model to get more detail into it.


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