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#1 |
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Join Date: Apr 2003
Location: South Africa
Posts: 24
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Well ill join into this challenge.
I have only been using LW for...ummm a week now. But Philip's face modeling tutorial helped me a lot. THX Philip :-) I will be trying to model Gollum. Im also going to ask some serious questions :-) And the reason for the " Humor? " in my subject is that i think my model is going to be funny. Or maybe i should start with the "Ring" :-) Last edited by foodstamp; 04-11-2003 at 11:39 PM. |
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#2 |
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Join Date: Apr 2003
Location: Hampshire, UK
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it foodstamp, whats it like using lightwave when compared to 3D Studio Max.
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"I THINK, THEREFORE I AM" René*„escartes |
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#3 |
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great stuff foodstamp! thx a lot for entering and goodluck mate
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#4 |
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Join Date: Apr 2003
Location: South Africa
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Dae : Well with Max i couldent model a head....But now i can :-)
Here is a screen shot of the bit i did today. The nose was a big problem for me :-) Ill do a whole lot 2morow....im getting part 2 of the basic head Tut. Last edited by foodstamp; 05-11-2003 at 10:29 PM. |
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#5 |
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Where are all the "Nornmal" entries this month? come on people. I have been using LW for a week now and im giving it a go !
ps... Where can i get a good texturing Tut? But not a movie download. |
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#6 | |
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Location: Paris
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My Site! |
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#7 |
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Join Date: Apr 2003
Location: South Africa
Posts: 24
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Just think about it...You could be the first person to finish a challenge with LW 8 :-)
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#8 |
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Join Date: Apr 2003
Location: Hampshire, UK
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have a go, I have never modeled a human before, so I might have a go, got to decide, I will be back later.
see ya Dae ![]()
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"I THINK, THEREFORE I AM" René*„escartes |
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#9 |
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Join Date: Apr 2003
Location: South Africa
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And here is a small update. I havent had much time....Been bussy with Web sites.
How can i get it nice and smooth in Layout? I want as much poly's as possible. So it looks better. |
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#10 |
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its coming on very well mate!! good stuff
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#11 |
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Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Looking good so far there foodstamp. Couple of points:
1. In order to gain as many subd's as possible in layout, go to the object properties panel and set the Render subpatch level to around 8 or 10 (remember though that this will hit your render times the more you increase this value). 2. In the image you've posted so far, it appears as though you have a definite crease down the middle of the object. I'd be tempted to cut one half of the model away and mirror the remaining half. Perform a merge points here and that should give you a much smoother image (assuming all the middle points lie on the X=0 axis). You can then move individual points to make the model more asymmetrical. Probably teaching my Grandmother to suck eggs here, but just my $0.02 worth. |
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#12 |
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Mark... The reason for the crease in the middle is that i just did a quick mirror to get a screen shot for this site. I will make it better when im done with the whole head
And thx for the tip on the subpatch level :-) I found another little tool that makes it look smoother.... I dont know what its called but it works so i am going to start over with my model to get more detail into it. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Nov/Dec-Character-Humor-R4s1n-Noob | R4s1n | Previous Challenges & Competitions Area | 53 | 24-12-2003 12:12 PM |
Nov/Dec - Character - SciFi - bir - Noob | bir | Previous Challenges & Competitions Area | 2 | 05-11-2003 03:43 AM |
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