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-   -   Future City Co-Op WIP (http://simplylightwave.com/forum//showthread.php?t=1615)

Leovenous 19-12-2003 11:14 PM

Future City Co-Op WIP
 
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Voices3D and I are working on the down-town of a futuristic city. I am trying to keep the buildings close-to-life in size.

Anyone who is interested in donating a tower or mall or whatever might be found in such a city can contact me through my profile.

This is a screen grab of the early stages:

Leovenous 19-12-2003 11:20 PM

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Here is another. J1 is 850' tall. V1 is 550'. I may rescale them. :)

Leovenous 19-12-2003 11:32 PM

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...

R4s1n 20-12-2003 06:06 AM

are the needed buildings supposed to be in subpatch mode or are they all beveled??

Leovenous 20-12-2003 07:00 AM

Doesnt matter. Mine is beveled. I think Voices is too, but there is nothing wrong with a subpatched bldg.

Mark 20-12-2003 11:24 AM

JD - I've uploaded one to here for you. It's the Skyscraper model created from the Inside Lightwave[7] book (one of the earlier chapters I think).

It's a big download (the zip weighs in at around 7 meg), but I've attached a couple of screenshots for you. Once you've got it (assuming you want it that is), let me know so I can free up the space.

http://www.medwards.dsl.pipex.com/li...Skyscraper.png
http://www.medwards.dsl.pipex.com/li...erRoofShot.png

Leovenous 20-12-2003 08:59 PM

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I got it. Thanks a bunch, but do you know what that did to my poly count!?! That things a beast! Its great though. :D

It loaded at around 2000' tall, so rather than shrink it, I enlarged the others.

Your on the map now. :)

3 down, 27 to go. :(

Leovenous 21-12-2003 12:52 AM

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Here is a real render. Shows that I need to do mapping on L1. I need to add a dozen roads:

Leovenous 21-12-2003 12:53 AM

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And another...:

Divideby0 21-12-2003 05:51 AM

So you want skyscrapers, each taking up one city block each? do you have a "city plan" to design within?

Mark 21-12-2003 06:36 AM

Quote:

Originally posted by Leovenous
do you know what that did to my poly count!?! That things a beast!
Yep. I should have mentioned that it was rather heavy. Great for closeups though since each and every window is modelled right down to the sills. The original text of the book also has the addition of HDRI maps to the windows to give the impression that the buildings internals are also populated but I don't think that the model as it stands has those textures applied. Glad you like it.

Leovenous 21-12-2003 07:10 AM

Quote:

Originally posted by Divideby0
So you want skyscrapers, each taking up one city block each? do you have a "city plan" to design within?
Well, I need all kinds of buildings... mostly skyscrapers, ranging from 100 to 1700 feet tall. Also malls, apartments plazas, whatever has a tinge of futurisim to it. Luminous windows are very helpful.

I do have a city plan penciled on a rather large sheet of paper so I do have an idea of what I am going for. I have not done any concept drawings though.

I am going for a look that is a bit like the city in 5th Element or Coursent from, of course, Star Wars.

Soon as I talk to voices there will be many more roads and tracks for various transport systems. I am going to have one intergalactic port, and and area strongly resembling Time Square.

While I am at it I might as well say: some low-poly hover cars would be good. With some nice mapping. The roads accomodate what few rolling vehicles there are and act as guides for 80% of cars that hover.

Anyone that donates will have access to the whole scene upon request. :)

:D

Leovenous 22-12-2003 10:57 PM

Well, huge setback. I was playing with some surfaces in Layout, doing some test renders, and my puter started gagging, so, I tried to save my objects. Well, it kinda did. It saved 0 data to the file, so its wiped out.

I think I have the files that people sent me, and from them I think I can reconstruct everything. It will just take some time.

In the meantime I have spent more time with a pencil and paper and with Christmas specials blasting away on TV, I came up with a much more interesting city plan than what I started with.

I will try to get a scanning of it up here in the near future.

I'm pretty bummed out.

voices3d 23-12-2003 03:08 AM

i am curius how the whole city will look.

Leovenous 23-12-2003 04:16 AM

Quote:

Originally posted by voices3d
i am curius how the whole city will look.
So am I. :D And a good bit of it is up to you. ;)

I pieced the city back together today. The only thing I lost was L2 tower which none of you saw cause I didnt take any screen grabs or renders.

Soon I will post an update with all of them: L1 (maybe a new L2), M1, S1, V1 and V2. Waiting on one from DigiMatt and the door is wide open for anyone else. Also, Voices and I are getting to working on the new highway system that is a result of the new city plan.

I am crazy enough to want to try to make the whole transportation system practiacal in hopes that maybe, someday, I might do some long animations with it. That said; if anyone finds a good working render box laying abandoned by the side of the road, let me know. ;)


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