19-12-2003, 11:14 PM | #1 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
Future City Co-Op WIP
Voices3D and I are working on the down-town of a futuristic city. I am trying to keep the buildings close-to-life in size.
Anyone who is interested in donating a tower or mall or whatever might be found in such a city can contact me through my profile. This is a screen grab of the early stages: |
19-12-2003, 11:20 PM | #2 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
Here is another. J1 is 850' tall. V1 is 550'. I may rescale them.
|
19-12-2003, 11:32 PM | #3 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
...
|
20-12-2003, 06:06 AM | #4 |
Full Access Member
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
|
are the needed buildings supposed to be in subpatch mode or are they all beveled??
__________________
Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
20-12-2003, 07:00 AM | #5 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
Doesnt matter. Mine is beveled. I think Voices is too, but there is nothing wrong with a subpatched bldg.
|
20-12-2003, 11:24 AM | #6 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
JD - I've uploaded one to here for you. It's the Skyscraper model created from the Inside Lightwave[7] book (one of the earlier chapters I think).
It's a big download (the zip weighs in at around 7 meg), but I've attached a couple of screenshots for you. Once you've got it (assuming you want it that is), let me know so I can free up the space. |
20-12-2003, 08:59 PM | #7 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
I got it. Thanks a bunch, but do you know what that did to my poly count!?! That things a beast! Its great though.
It loaded at around 2000' tall, so rather than shrink it, I enlarged the others. Your on the map now. 3 down, 27 to go. Last edited by Leovenous; 20-12-2003 at 09:02 PM. |
21-12-2003, 12:52 AM | #8 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
Here is a real render. Shows that I need to do mapping on L1. I need to add a dozen roads:
|
21-12-2003, 12:53 AM | #9 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
And another...:
|
21-12-2003, 05:51 AM | #10 |
Full Access Member
Join Date: Nov 2003
Location: Oakland, CA
Posts: 34
|
So you want skyscrapers, each taking up one city block each? do you have a "city plan" to design within?
__________________
"Make no little plans. They have no magic to stir men's blood and probably themselves will not be realized." - Daniel Burnham, Chicago architect. (1864-1912) |
21-12-2003, 06:36 AM | #11 | |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
|
|
21-12-2003, 07:10 AM | #12 | |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
I do have a city plan penciled on a rather large sheet of paper so I do have an idea of what I am going for. I have not done any concept drawings though. I am going for a look that is a bit like the city in 5th Element or Coursent from, of course, Star Wars. Soon as I talk to voices there will be many more roads and tracks for various transport systems. I am going to have one intergalactic port, and and area strongly resembling Time Square. While I am at it I might as well say: some low-poly hover cars would be good. With some nice mapping. The roads accomodate what few rolling vehicles there are and act as guides for 80% of cars that hover. Anyone that donates will have access to the whole scene upon request. Last edited by Leovenous; 21-12-2003 at 07:19 AM. |
|
22-12-2003, 10:57 PM | #13 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
Well, huge setback. I was playing with some surfaces in Layout, doing some test renders, and my puter started gagging, so, I tried to save my objects. Well, it kinda did. It saved 0 data to the file, so its wiped out.
I think I have the files that people sent me, and from them I think I can reconstruct everything. It will just take some time. In the meantime I have spent more time with a pencil and paper and with Christmas specials blasting away on TV, I came up with a much more interesting city plan than what I started with. I will try to get a scanning of it up here in the near future. I'm pretty bummed out. |
23-12-2003, 03:08 AM | #14 |
Registered Member
Join Date: Sep 2003
Location: Sweden
Posts: 598
|
i am curius how the whole city will look.
__________________
...Earth is a model and life is a render... |
23-12-2003, 04:16 AM | #15 | |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
|
I pieced the city back together today. The only thing I lost was L2 tower which none of you saw cause I didnt take any screen grabs or renders. Soon I will post an update with all of them: L1 (maybe a new L2), M1, S1, V1 and V2. Waiting on one from DigiMatt and the door is wide open for anyone else. Also, Voices and I are getting to working on the new highway system that is a result of the new city plan. I am crazy enough to want to try to make the whole transportation system practiacal in hopes that maybe, someday, I might do some long animations with it. That said; if anyone finds a good working render box laying abandoned by the side of the road, let me know. |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
City | ShadowFox | W.I.P | 7 | 05-08-2004 05:14 AM |
MCU city | voices3d | W.I.P | 16 | 20-02-2004 01:33 PM |
Modeling a City | pixelone | Modeling | 7 | 13-02-2004 07:50 PM |
|