Lightwave Community at SimplyLightwave

Lightwave Community at SimplyLightwave (http://simplylightwave.com/forum//index.php)
-   W.I.P (http://simplylightwave.com/forum//forumdisplay.php?f=11)
-   -   Splined Nissan 350Z (http://simplylightwave.com/forum//showthread.php?t=1629)

R4s1n 23-12-2003 12:47 PM

Splined Nissan 350Z
 
1 Attachment(s)
Well this is my first spline project so it might not be too great, anyway the attached picture took me about 4-6 hours to make since i was experimenting with splines.
all suggestions and crits are welcome since i want this to come out in the long run:)

i never resized the pic so its a bit enlarged...

DigiMatt 23-12-2003 05:57 PM

looks good so far, keep us posted :)

morghen 23-12-2003 10:21 PM

haha everybody is modelling cars :)
excelent start ! be shure to use quality blueprints !

Turbo-Dan 24-12-2003 09:53 AM

were in the same boat man, if you have any problems patching i started a thread in the lightwave basics section

R4s1n 24-12-2003 12:17 PM

1 Attachment(s)
splining is a bit hard because im not using any tutorials, its just time consuming,
anyway i have done a bit more on the front, more updates will follow since i have already updated the car but havent taken a screen shot yet,

R4s1n 24-12-2003 12:18 PM

oh and by the way thanx for the comments guys:)

bjørn 25-12-2003 12:14 PM

I'm modelling the same car following Allan Soriano's tutorial at the Newtek site. Instead of using splines he use EXTENDER. It seems to work, that too. When using splines I have problems getting the patches "flow" - I often end up in a corner where I get a bunch of triangle polys. Any solutions? I 'm eager to see your 350Z and hope to learn.

R4s1n 26-12-2003 06:11 AM

for the triangle polys - so far i havent had that problem with any of my splining that i have done (or patching)

I tried following Soriano's tutorial but for some reason i couldn't follow the tutorial at one point or another,

By the way i have already made a thread a while ago with a 350Z, i never finished it because it got too confusing,

Well good luck in modeling your 350Z,

another update tomoro because im too tired right now to post one,

R4s1n 26-12-2003 08:20 PM

1 Attachment(s)
Another update: finished the front section and now finishing up that back part..

A question to Splines Pros - Is it possible to be spline heavy or it doesnt really matter how many splines you include?

salomon 28-12-2003 08:07 PM

never used any spine for modelling, simply because the final model has a so high number of polygons, why don't you try with a simple box

Fallenswordsman 28-12-2003 09:57 PM

The number of splines you are using seems fine to me - concentrate on one part at a time just getting each component accurate before moving onto the next. The poly count all depends on how you patch things at the end of the day. But this looks okay so far. I think you'll only start running into difficulties when patching things - the making splines part is relatively easy.

R4s1n 30-12-2003 02:30 PM

to Salomon - i have tried modeling like Allan Soriano but it got confusing for some reason and i got too tired following the tutorial,

hope to post some updates since im working on the Co-op project with Voices3D and Leovenous...


All times are GMT. The time now is 01:43 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
SimplyLightWave.com 2011