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In a room scene
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Okay I want to make a realistic room scene and this is what I have got so far. its not very realistic and I need some help to achive a realistic look. I just pu the stuff in there to break up the lighting abit.
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how many lights are there in the scene ? for a realistic render try to use a powerfull source located outside...lets say...area light and one smaller for the interior....spotlight or even a point light...use Montecarlo radiosity ! and no volumetrics
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right now I have one spot light right outside the window at 300% and thats it with radiosity turned on.
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put a 65% area light about 100 m from the window and one point light as the lightbulb of that thing hanging from the roof :)
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well that thing on the roof wont be there I just put some thing in to the room to break up the lighting abit but Ill give it a try and ill post a pic later.
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oh, hit ctl+f5 and set the Backdrop value to 255 255 255
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To get rid of the fuzzines Mate Pu Shading Noise Reduction on. This shoud help. Looking good so far keep up the good work.
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Okay
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Okay here is the pic with the light in the mi8ddle of the room and the one out side at 100% instead of 500 and I will try these next things today.
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....try this....65% area light outside...far away....25% point light inside in the midle of the room Montecarlo radiosity and WHITE backdrop !..oh and raytrace shadows...this will slow u'r machine down a lot but the results are great
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