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first model - car
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was gonna run the tutorial off newtek but thought id try it without the aid of a tutorial.
this is my first model that resembles a real item and has taken me over 20 houres so far. |
Overall it looks nice. Would you post a wire please?
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Looks good. Can't see any obvious faults in the image, although the darkness of the surfacing could be hiding any artifacts.
Keep it going... :) |
will post a wire when i get home...8 hours or so
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wire of car
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as requested, not full wireframe but close, the wire frame is a little confusing, but i now have to build it in full wireframe view.
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not bad for a first item dude!!! keep it up, and aks any question as mark loves questions
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Quote:
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update
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did simple reflection test...too strong and wont be attempting this again till i have finished the entire external car, including wheels.
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well i got the wheels done, i only get about 2 hours a day to work on this so the progress is slow:-
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doors and internals
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this thread is getting too long ill make a quick web page up and stop with the posting already.
i have a question though..... im a little concerned at how many polys this is in a basic state (3697 poly) how many would you think i should limit it at if at all? |
Hi
My Mclaren is 9000ish at mo Go try the tute out its awesome |
It all really depends on what you're going for. If you want realtime game like models then you're probably looking at 1500 - 5000 polys.
For Photoreal, then you're looking at as many as your machine can handle.... |
update, oppinions, todo list
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thx for info, it appearss my new pc can handle lw well, tg for that :D
oh and im actualy gonna risk asking for some advice on making this look a little more real points i have to do yet: 1) put a rim around windows either black rubber or same as alloy disks. 2) add a logo to middle of grill 3) add small bull guard type protedtion to grill 4) add a logo to the alloy disks 5) re implement petrol cap 6) lights need colouring and bulbs adding 7) dash board and interior seats 8) external mirrors 9) internal mirror 10) underneath body work 11) and finally...fluffy dice |
Comeing along very nicely.
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that last render kicks ass :D
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