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LW Dynamics - Trebuchet
Here is a Trebuchet I am building for the dynamics challenge going on over at CGTalk. The weapon's movement has to be generated from dynamics and the projectile has to smash a brick wall. I have most of the Trebuchet done. Just need to add a trigger.
The animation: http://beta.usavgroup.com/cgtalk/visby2.mov (980K) and a still: |
Looking good mate. Good luck with it!
-Neo |
Dude that is amazing! Hope you win :)
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Adding some landscaping...
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nice nice nice!!!
good luck with this one!! |
and here is the enemy tower...
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Beautifully detailed renders there Cory.
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Thanks Mark and welcome back.
Here is the first test of the tower getting hit. http://beta.usavgroup.com/cgtalk/tower1.mov |
Cool. Lightwave8 dynamics are a bit of a hoot aren't they :D
One thing I have noticed though is if you look about 1/2 second after the rock hits the tower, at the top of the tower itself, you can see the missile escaping :) |
I don't know that I would call them a hoot :confused:
That errant brick is because I didn't put collision detection on the top floor. It won't happen in the final render. |
Absolutly loved the idea and the animation.... nice details.
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Here is the lastest update on the Trebuchet.
http://beta.usavgroup.com/cgtalk/visby3.mov (668k) and a still from the video: |
Excellent. I'd be tempted to switch receive shadows off for the backdrop though - the shadow on there looks a little out of place.
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I have to get it back to looking like the still several posts above. The shadows are too long. I'm suprised you didn't notice a big error in there.
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busting
Will it bust out the other side of the tower?
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