Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 05-08-2004, 07:38 PM   #1
Cchristensen
Full Access Member
 
Cchristensen's Avatar
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
Default LW Dynamics - Trebuchet

Here is a Trebuchet I am building for the dynamics challenge going on over at CGTalk. The weapon's movement has to be generated from dynamics and the projectile has to smash a brick wall. I have most of the Trebuchet done. Just need to add a trigger.

The animation:

http://beta.usavgroup.com/cgtalk/visby2.mov (980K)



and a still:

Last edited by Cchristensen; 24-04-2011 at 05:01 AM.
Cchristensen is offline   Reply With Quote
Old 05-08-2004, 07:59 PM   #2
Wraith
Registered Member
 
Wraith's Avatar
 
Join Date: Aug 2003
Location: South Wales - UK
Posts: 24
Default

Looking good mate. Good luck with it!

-Neo
Wraith is offline   Reply With Quote
Old 05-08-2004, 08:38 PM   #3
R4s1n
Full Access Member
 
R4s1n's Avatar
 
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
Default

Dude that is amazing! Hope you win
__________________
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H2O was H2SO4.
R4s1n is offline   Reply With Quote
Old 06-08-2004, 01:03 PM   #4
Cchristensen
Full Access Member
 
Cchristensen's Avatar
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
Default

Adding some landscaping...

Last edited by Cchristensen; 24-04-2011 at 05:01 AM.
Cchristensen is offline   Reply With Quote
Old 06-08-2004, 03:27 PM   #5
bullet_evader
Registered Member
 
bullet_evader's Avatar
 
Join Date: Nov 2003
Location: the netherlands
Posts: 798
Default

nice nice nice!!!

good luck with this one!!
__________________
Check out my homepage
sometimes the few have to give their lives for the many!!!
bullet_evader is offline   Reply With Quote
Old 08-08-2004, 03:47 PM   #6
Cchristensen
Full Access Member
 
Cchristensen's Avatar
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
Default

and here is the enemy tower...

Last edited by Cchristensen; 24-04-2011 at 05:01 AM.
Cchristensen is offline   Reply With Quote
Old 08-08-2004, 05:38 PM   #7
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Beautifully detailed renders there Cory.
Mark is offline   Reply With Quote
Old 10-08-2004, 02:40 PM   #8
Cchristensen
Full Access Member
 
Cchristensen's Avatar
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
Default

Thanks Mark and welcome back.

Here is the first test of the tower getting hit.

http://beta.usavgroup.com/cgtalk/tower1.mov
Cchristensen is offline   Reply With Quote
Old 10-08-2004, 10:41 PM   #9
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Cool. Lightwave8 dynamics are a bit of a hoot aren't they

One thing I have noticed though is if you look about 1/2 second after the rock hits the tower, at the top of the tower itself, you can see the missile escaping
Mark is offline   Reply With Quote
Old 10-08-2004, 10:48 PM   #10
Cchristensen
Full Access Member
 
Cchristensen's Avatar
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
Default

I don't know that I would call them a hoot

That errant brick is because I didn't put collision detection on the top floor. It won't happen in the final render.
Cchristensen is offline   Reply With Quote
Old 11-08-2004, 12:44 AM   #11
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Absolutly loved the idea and the animation.... nice details.
kumar is offline   Reply With Quote
Old 11-08-2004, 02:56 PM   #12
Cchristensen
Full Access Member
 
Cchristensen's Avatar
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
Default

Here is the lastest update on the Trebuchet.

http://beta.usavgroup.com/cgtalk/visby3.mov (668k)


and a still from the video:

Last edited by Cchristensen; 24-04-2011 at 05:01 AM.
Cchristensen is offline   Reply With Quote
Old 11-08-2004, 05:21 PM   #13
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Excellent. I'd be tempted to switch receive shadows off for the backdrop though - the shadow on there looks a little out of place.
Mark is offline   Reply With Quote
Old 11-08-2004, 05:24 PM   #14
Cchristensen
Full Access Member
 
Cchristensen's Avatar
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
Default

I have to get it back to looking like the still several posts above. The shadows are too long. I'm suprised you didn't notice a big error in there.
Cchristensen is offline   Reply With Quote
Old 12-08-2004, 05:28 AM   #15
colto
Registered Member
 
colto's Avatar
 
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
Default busting

Will it bust out the other side of the tower?
__________________
If the world that we are forced to accept is false and nothing is true, then everything is possible.


colto is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Dynamics - nulls, blower, wind, saslite newvibes LightWave Basics 0 15-09-2006 10:56 AM
soft and hard dynamics in one object???? viewnathan Members Lounge 1 13-08-2006 10:39 PM
cloth dynamics ranhell W.I.P 0 04-05-2005 11:30 PM
domino effect dynamics boarslight Animation 2 10-06-2004 05:04 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */