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Noratio 27-08-2004 02:16 PM

Keith UV Mapping
 
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This is my 2yrs old character and I'm porting it to LW. I'm using UV edit pro plug and done one character mapping with it.

Here are the surfaces. I'm a bit uncertain of projetions, but this is what I'm planning to do.

Head-spherical.
Ears-cylindrical
Coat front and back- both planar
Collar-planar
Hands ups and downs- separate planar
Legs- cylindical
Feet- separate spherical
Tail- cylindrical

Probably will end in 3-5 maps 1440x1400+ bumps and specular maps for all of them.

Is there any restrictions on polycount in LightWave? I've seen used very pixel heavy mappings.

I'm planning to use my old maps, but they need to be painted over, not that good yet, well learning.

Noratio 24-09-2004 05:45 PM

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This was going wrong. I did reduce polys and arrange mesh flow. I found lightwaves native uv tools better than UV Edit Pro as i can squash the surfaces uv projection as subpatched in morph channel and make texture out of that. No distortion. So much to learn. Anyone using UV Edit Pro ? C an you do this with it?

Noratio 30-12-2004 11:33 PM

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An update after so much remodeling and learning, Still working on them.

bullet_evader 31-12-2004 04:22 PM

woo...that looks realy nice, very cool bump map you've got there.

only thing that looks wrong are the eyelids. so maybe give it a second look!!

Noratio 31-12-2004 04:47 PM

Oh yes, I might take the bump down from the edge and do some adjusting with the mesh volume there, slight edge to outer eyecorner, maybe on morph. I'll post that when done.

Noratio 01-01-2005 01:05 AM

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Meanwhile

Noratio 06-01-2005 11:50 PM

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I've got urge to animate, but might still refine some textures, while simultanously rigging and morphing, seems to suit me better at the moment.


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