27-08-2004, 02:16 PM | #1 |
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Keith UV Mapping
This is my 2yrs old character and I'm porting it to LW. I'm using UV edit pro plug and done one character mapping with it.
Here are the surfaces. I'm a bit uncertain of projetions, but this is what I'm planning to do. Head-spherical. Ears-cylindrical Coat front and back- both planar Collar-planar Hands ups and downs- separate planar Legs- cylindical Feet- separate spherical Tail- cylindrical Probably will end in 3-5 maps 1440x1400+ bumps and specular maps for all of them. Is there any restrictions on polycount in LightWave? I've seen used very pixel heavy mappings. I'm planning to use my old maps, but they need to be painted over, not that good yet, well learning. |
24-09-2004, 05:45 PM | #2 |
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This was going wrong. I did reduce polys and arrange mesh flow. I found lightwaves native uv tools better than UV Edit Pro as i can squash the surfaces uv projection as subpatched in morph channel and make texture out of that. No distortion. So much to learn. Anyone using UV Edit Pro ? C an you do this with it?
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30-12-2004, 11:33 PM | #3 |
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An update after so much remodeling and learning, Still working on them.
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31-12-2004, 04:22 PM | #4 |
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woo...that looks realy nice, very cool bump map you've got there.
only thing that looks wrong are the eyelids. so maybe give it a second look!! |
31-12-2004, 04:47 PM | #5 |
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Oh yes, I might take the bump down from the edge and do some adjusting with the mesh volume there, slight edge to outer eyecorner, maybe on morph. I'll post that when done.
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01-01-2005, 01:05 AM | #6 |
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Meanwhile
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06-01-2005, 11:50 PM | #7 |
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I've got urge to animate, but might still refine some textures, while simultanously rigging and morphing, seems to suit me better at the moment.
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