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I need some structure in my life
Hey guys I was just wondering what your order of operations is here. I don't have much structure, I kind of do everything at once and its not workin. When I finish this project up for my next I think I may go like this.
Model Camera Rigs Light Set ups Texture Bump Map Luminance/Difuse Specularity Was wondering if you guys have a order you like to do stuff. |
1)Idea(dont start without good idea and plenty of sketches)
2)Modeling 3)Texturing(Including all stuff like bumpmap,specular ...all) 4)Riging 5)Endomorphs(for facial animation) 6)Setup scene and animate Personaly i only model, i made only few animations! Have fun ;) PS. Sorry for my english! |
So you texture before you light? I wasn't sure about this since, as far as I know, OpenGL can only display one texture layer and no bump maps, specular, etc. it seemed that you may be back and forth between texture layers and lights frequently.
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No!
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