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davie563 11-10-2005 06:47 PM

Character for Animation
 
1 Attachment(s)
Ello !

Started back at Uni so ill be back here Alot ! :p

here is a screen shot of the characters head, im having a bit of trouble with a crease that runs down the centre of the head, to me the polys seem in a nice order :headbang:

Also, if i have other problems u can see in my mesh then im all ears, ill be creating morph maps for the face so id like it modelled right to start with to make this easier,


Cheers
:beer:

KrisYoung1980 11-10-2005 06:54 PM

Hey Mate,
I think the problem might be your inward bevels distorting the mesh, try running a band-glue around the 2 rows of central polys or use the smooth tool on the central area... (bear in mind that I don't really know what I'm talking about)

Mark 11-10-2005 11:27 PM

It could well be as Kris has said. Also try taking a look for any rogue degenerate polys (2 pointers, polys folded back on themselves, etc) as these will also distort a mesh.

Peter Murphy 12-10-2005 03:53 PM

Not bad Fraser. So much for "It's not a good idea to start modeling with a circle for a head, ever and that poly by poly should be the only way." I won't forget this!! :P

Nice model, looking forward to seeing it progress.

davie563 12-10-2005 04:16 PM

lol, i actually modelled that poly by poly, and i used 1/2 a sphere to complete the back of the head :P the front was done from a 6 sided disc, then beveled my way out :P

Fallenswordsman 12-10-2005 06:49 PM

Mmmm - I think a lot of people are very successful with what tends to be referred to as box modelling - start with a box or circle and just smooth shift away - it tends to be a lot quicker a method than poly by poly but I've personally never got the hang of it.

The model looks pretty sound so far..apart from what's already been said, I can't add much more. :beer:

KrisYoung1980 12-10-2005 06:51 PM

'Mon the Box Modelers!! I can't get my head around poly by poly or spline patching at all, nothing but box for me! ;)

JohnD5000 13-10-2005 08:12 PM

Hi guys, jus gettin my face in on yer threads now.

Yeah, gotta be box. I wouldn't know where to start with poly-by-poly. I started with a sphere for my head.

Lookin good Frasa.

davie563 13-10-2005 11:08 PM

1 Attachment(s)
ive finished the models :p

All i got to do is duplicate it, and texture them then ill get some renders up of the 2 guys standing next to each other... :attn:

Here is the texture map for the Pizza guys t-shirt, tried to keep it very Cheap lookin ;)

Peter Murphy 14-10-2005 11:14 AM

Gah. I havent even continued from where I was last time in uni. Better get a move on. God damn you. Nice map. Would be cool to see the characters tho, since you've finished modelling 'em.

davie563 14-10-2005 03:06 PM

ill get a pic up soon, with the 2 standing there, they wont be in a pose, just standing with arms spread, ill try and rig it and get a pose of the 2 up later aswell :)


by the way Wallace & Gromit: The Curse of the Were-Rabbit is Great ! Pitty u didnt come :)

davie563 14-10-2005 05:31 PM

1 Attachment(s)
Here is a pic of Ric , Raul is comin soon :)

davie563 14-10-2005 07:20 PM

1 Attachment(s)
ill start rigging them, so i can get them in a pose that shows them interacting, hugging or somthin :p

Here is a quike render......:ninja:

JohnD5000 14-10-2005 10:27 PM

Cool!

Quote:

Originally posted by davie563
by the way Wallace & Gromit: The Curse of the Were-Rabbit is Great ! Pitty u didnt come :)
Yeah Pete it good, want me to tell you the ending? ;)

Quote:

Originally posted by Peter Murphy
Gah. I havent even continued from where I was last time in uni. Better get a move on. ]
Join the team man. We'll get it done in the end though, always do!

davie563 15-10-2005 01:42 PM

Character is rigged ;)

Just workin on Weight maps then i can get a pose up :)

By the way, do weight maps effect the morph maps u have created ?


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