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Old 11-10-2005, 06:47 PM   #1
davie563
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Ello !

Started back at Uni so ill be back here Alot ! :p

here is a screen shot of the characters head, im having a bit of trouble with a crease that runs down the centre of the head, to me the polys seem in a nice order :headbang:

Also, if i have other problems u can see in my mesh then im all ears, ill be creating morph maps for the face so id like it modelled right to start with to make this easier,


Cheers
:beer:
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Old 11-10-2005, 06:54 PM   #2
KrisYoung1980
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Hey Mate,
I think the problem might be your inward bevels distorting the mesh, try running a band-glue around the 2 rows of central polys or use the smooth tool on the central area... (bear in mind that I don't really know what I'm talking about)
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Old 11-10-2005, 11:27 PM   #3
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It could well be as Kris has said. Also try taking a look for any rogue degenerate polys (2 pointers, polys folded back on themselves, etc) as these will also distort a mesh.
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Old 12-10-2005, 03:53 PM   #4
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Not bad Fraser. So much for "It's not a good idea to start modeling with a circle for a head, ever and that poly by poly should be the only way." I won't forget this!!

Nice model, looking forward to seeing it progress.
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Old 12-10-2005, 04:16 PM   #5
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lol, i actually modelled that poly by poly, and i used 1/2 a sphere to complete the back of the head the front was done from a 6 sided disc, then beveled my way out
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Old 12-10-2005, 06:49 PM   #6
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Mmmm - I think a lot of people are very successful with what tends to be referred to as box modelling - start with a box or circle and just smooth shift away - it tends to be a lot quicker a method than poly by poly but I've personally never got the hang of it.

The model looks pretty sound so far..apart from what's already been said, I can't add much more. :beer:
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Old 12-10-2005, 06:51 PM   #7
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'Mon the Box Modelers!! I can't get my head around poly by poly or spline patching at all, nothing but box for me!
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Old 13-10-2005, 08:12 PM   #8
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Hi guys, jus gettin my face in on yer threads now.

Yeah, gotta be box. I wouldn't know where to start with poly-by-poly. I started with a sphere for my head.

Lookin good Frasa.
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Old 13-10-2005, 11:08 PM   #9
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ive finished the models :p

All i got to do is duplicate it, and texture them then ill get some renders up of the 2 guys standing next to each other... :attn:

Here is the texture map for the Pizza guys t-shirt, tried to keep it very Cheap lookin
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Old 14-10-2005, 11:14 AM   #10
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Gah. I havent even continued from where I was last time in uni. Better get a move on. God damn you. Nice map. Would be cool to see the characters tho, since you've finished modelling 'em.
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Old 14-10-2005, 03:06 PM   #11
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ill get a pic up soon, with the 2 standing there, they wont be in a pose, just standing with arms spread, ill try and rig it and get a pose of the 2 up later aswell


by the way Wallace & Gromit: The Curse of the Were-Rabbit is Great ! Pitty u didnt come
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Old 14-10-2005, 05:31 PM   #12
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Here is a pic of Ric , Raul is comin soon
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Old 14-10-2005, 07:20 PM   #13
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ill start rigging them, so i can get them in a pose that shows them interacting, hugging or somthin :p

Here is a quike render......
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Old 14-10-2005, 10:27 PM   #14
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Cool!

Originally posted by davie563
by the way Wallace & Gromit: The Curse of the Were-Rabbit is Great ! Pitty u didnt come
Yeah Pete it good, want me to tell you the ending?

Originally posted by Peter Murphy
Gah. I havent even continued from where I was last time in uni. Better get a move on. ]
Join the team man. We'll get it done in the end though, always do!
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Old 15-10-2005, 01:42 PM   #15
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Character is rigged

Just workin on Weight maps then i can get a pose up

By the way, do weight maps effect the morph maps u have created ?
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