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Finger/Wing Automation
Hello folks, got a bit of a puzzle here. I have a winged character and I'm using expressions tied to a NULL to control the unfolding/flapping of the wings, there are no problems with this as such, however layout doesn't update in real-time and I have to move the scrub to see where the wings have moved to - slightly annoying. In the exaple I've been looking at from Jonny Gordens Cartoon Character books, he has a similar control for splaying fingers howver his does update without needing to move the scrub. i can see no decernable difference between the set-ups both in terms of the expression controls and the layout settings and both characters have roughly the same poly count.... any ideas? (I had the same problem when I was working on my Bruce and Jackie characters and ended up abandoning the control system)
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Are your expressions written under Motion Options, GE Expressions, or GE Modifier Expressions? It can make a difference in calculation order if you are using the Lscript format due to IK limitations. Try using the Motion Options expressions with after IK checked.
Hope this helps |
Cheers, for the reply nemac - unfortunately though, what you described is exactly how I have it set up. Like I said, there is no descernable difference between what I have and Jonny Gordens example (with the obvious exception that his updates in real-time).
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Maybe try testing the setup on a different object or removing and reapplying the expressions. No telling what is wrong. :confused:
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Cheers anyways - I guess its just one of these things that aint gonna happen for me :confused:
:beer: |
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