Lightwave Community at SimplyLightwave

Lightwave Community at SimplyLightwave (http://simplylightwave.com/forum//index.php)
-   W.I.P (http://simplylightwave.com/forum//forumdisplay.php?f=11)
-   -   >>> Experiment No. 3 <<< (http://simplylightwave.com/forum//showthread.php?t=4655)

daveythegravy 02-06-2006 08:30 AM

>>> Experiment No. 3 <<<
 
Hi,

Here are three projects that I have been working on, finaly coming together into one.

The Hall was originaly modeled based on a tutorial for the Lightwave Cad plugin, but has now gone far beyond the tutorial.

The Basic plot is that a Warped Scientist has an underground facillity where he conducts illigal experiments to produce Mutant creatures. His Security Guard is a Komodo Dragon whom he found close to death's door on the beach and restored to health with Bionic Implants. Hence the name, Robo Komodo:)

An experiment has escaped and the scientist is searching the many corridors of the facillity for the creatures, as it has grown in numbers.

Here is my progress so far:

http://www.purplecabbage.com/wip_ima...3/Scene_01.jpg

DaveLEWIS

zerobio 02-06-2006 07:17 PM

Mr. Gravey, very neat scene. I love your lizard and the male character is really good (particularly like the jacket he's wearing). Hope to see more elements in this scene as you model them.

~ Elliott

admiralbcd 03-06-2006 12:24 PM

yep, the lizard is absolutely great !
The room still looks a bit artificial at this stage, but I'm sure it'll be a lot different with textures on it.

daveythegravy 05-06-2006 10:02 AM

Hi,

@ zerobio:

Thankyou:)

I'll be adding more models once I have sorted out the surfaces for the hall:)

@ admiralbcd:

Thankyou, yeah, I want to have the atmosphere rite in the hall before I do anymore character modeling;)

I'm stuck into surfacing rite now. I baked the floor with the new Lightwave 9 Camera baker, which rocks BTW:)

I am going to tweak the map some to get the desired results. Still looks too clean for the look I want.

I'll be remodeling the parts other than the floor next, as I can plan the next stage of UV/baking. Attempting a UV with the model as it is would be a nightmare:S

http://www.purplecabbage.com/wip_ima...3/Scene_02.jpg

This image shows you the result of bakeing the floor in Open GL. I only baked the Ambient Occlusion. When I rendered out the scene without baking, I got occlusion underneath the 3 eggs...not good:S

http://www.purplecabbage.com/wip_ima...3/Scene_03.jpg

DaveLEWIS

daveythegravy 07-06-2006 01:54 PM

Hi,

Here is an update:

http://www.purplecabbage.com/wip_ima...3/Scene_06.jpg

In the images above, I have remodeled the Hall and Holding Tanks, to be more UV friendly.

http://www.purplecabbage.com/wip_ima...3/Scene_05.jpg

The above image shows the UV map. I found it alot easier to model a low poly mesh, Morph the mesh into more or less one plane, then UV map all of the parts, eg, Floor, walls, tank etc.

DaveLEWIS

arran 20-06-2006 03:04 PM

Cool - I like this a lot - especially RoboKomodo and the Holding tanks. Looking forward to seeing more updates.

:beer:


All times are GMT. The time now is 06:42 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
SimplyLightWave.com 2011