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#1 |
Full Access Member
Join Date: May 2003
Location: Wirral/England
Posts: 305
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Hi,
Here are three projects that I have been working on, finaly coming together into one. The Hall was originaly modeled based on a tutorial for the Lightwave Cad plugin, but has now gone far beyond the tutorial. The Basic plot is that a Warped Scientist has an underground facillity where he conducts illigal experiments to produce Mutant creatures. His Security Guard is a Komodo Dragon whom he found close to death's door on the beach and restored to health with Bionic Implants. Hence the name, Robo Komodo ![]() An experiment has escaped and the scientist is searching the many corridors of the facillity for the creatures, as it has grown in numbers. Here is my progress so far: ![]() DaveLEWIS
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---------------------------------- >>> DaveLEWIS HiRES GALLERY IN PROGRESS <<< ---------------------------------- ---------------------------------- >>> DaveLEWIS PORTFOLIO <<< ---------------------------------- 'heaven ain't close in a place like this', The Killers |
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#2 |
Full Access Member
Join Date: Jun 2005
Location: Canada
Posts: 18
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Mr. Gravey, very neat scene. I love your lizard and the male character is really good (particularly like the jacket he's wearing). Hope to see more elements in this scene as you model them.
~ Elliott |
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#3 |
Full Access Member
Join Date: Feb 2005
Location: belgium
Posts: 173
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yep, the lizard is absolutely great !
The room still looks a bit artificial at this stage, but I'm sure it'll be a lot different with textures on it. |
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#4 |
Full Access Member
Join Date: May 2003
Location: Wirral/England
Posts: 305
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Hi,
@ zerobio: Thankyou ![]() I'll be adding more models once I have sorted out the surfaces for the hall ![]() @ admiralbcd: Thankyou, yeah, I want to have the atmosphere rite in the hall before I do anymore character modeling ![]() I'm stuck into surfacing rite now. I baked the floor with the new Lightwave 9 Camera baker, which rocks BTW ![]() I am going to tweak the map some to get the desired results. Still looks too clean for the look I want. I'll be remodeling the parts other than the floor next, as I can plan the next stage of UV/baking. Attempting a UV with the model as it is would be a nightmare:S ![]() This image shows you the result of bakeing the floor in Open GL. I only baked the Ambient Occlusion. When I rendered out the scene without baking, I got occlusion underneath the 3 eggs...not good:S ![]() DaveLEWIS
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---------------------------------- >>> DaveLEWIS HiRES GALLERY IN PROGRESS <<< ---------------------------------- ---------------------------------- >>> DaveLEWIS PORTFOLIO <<< ---------------------------------- 'heaven ain't close in a place like this', The Killers |
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#5 |
Full Access Member
Join Date: May 2003
Location: Wirral/England
Posts: 305
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Hi,
Here is an update: ![]() In the images above, I have remodeled the Hall and Holding Tanks, to be more UV friendly. ![]() The above image shows the UV map. I found it alot easier to model a low poly mesh, Morph the mesh into more or less one plane, then UV map all of the parts, eg, Floor, walls, tank etc. DaveLEWIS
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---------------------------------- >>> DaveLEWIS HiRES GALLERY IN PROGRESS <<< ---------------------------------- ---------------------------------- >>> DaveLEWIS PORTFOLIO <<< ---------------------------------- 'heaven ain't close in a place like this', The Killers |
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#6 |
Registered Member
Join Date: Jan 2006
Location: Brooklyn, NY
Posts: 45
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Cool - I like this a lot - especially RoboKomodo and the Holding tanks. Looking forward to seeing more updates.
:beer: |
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Thread | Thread Starter | Forum | Replies | Last Post |
Texture experiment | Dickigeeza | Finished Work | 15 | 28-01-2004 07:18 PM |
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