19-12-2011, 01:47 AM | #1 |
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Join Date: Oct 2005
Location: Atlanta, Georgia
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M107 LRSR Unity 3D Game Object
Created the M107 LRSR as a game object for Unity 3D. It is roughly 5000 polys. I modeled the weapon in Lightwave 3D 11. Textures is a basic node network within Lightwave that has been baked out and brought into Unity 3D. This was modeled for work and the great thing is, I had an M107 to model from at work. Yeah!
Also, all parts that are suppose to move, actually move. Bipods fold forward and backwards, Elevation, Windage, and Parallax adjustment knobs move, Bolt moves back and pushes spring back with it, trigger and safety both move to their respective position. Glen
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www.gdebello.carbonmade.com Last edited by juniordebo; 19-12-2011 at 01:50 AM. |
29-01-2012, 03:18 AM | #2 |
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Location: Manchester, PA
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are you allowed to post a wireframe for us to look at? would like to see your workflow. The model from this point seems nice and clean. anymore more beauty shots?
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