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Old 25-06-2011, 11:31 PM   #1
SMFloris
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Default My Favorite Toy Challenge - SMFloris

This is my first challenge on this site. I'm going to do my favorite childhood toy ... a beyblade! I already started working on it, and finished modelling it based on the model i have.

Of course, a beyblade isn't a beyblade unless it battles. For those who don't know, beyblade is a game where spinning tops battle, it's very entertaining; Also, i have fond memories of the anime i used to watch as a kid.

http://img856.imageshack.us/img856/7039/87313373.jpg

Good luck to everyone and "Let it Rip" !
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Old 26-06-2011, 11:00 AM   #2
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I accidentally put an earlier screenshot of my model, here is the final one which matches the toy i have.

http://img40.imageshack.us/img40/771/ss1fh.png

Also, i couldn't resist not to animate this, so i made a little cell-shaded test spin (kinda looks like the ones in the anime ^^ )

http://youtu.be/Huvt0nehyC0

Moving on to the final render !
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Old 27-06-2011, 03:20 AM   #3
Warlock 279
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Model looks good. Looking forward to seeing what you come up with for a final image.
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Old 28-06-2011, 08:50 PM   #4
SMFloris
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Being true to the style of the anime that made this toy so popular worldwide, i decided the final render should be a fierce battle between two beyblades.

http://img12.imageshack.us/img12/9660/testfinal.jpg

Thoughts ?
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Old 29-06-2011, 02:00 AM   #5
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LOL I remember them...and Im an old fella.....cool toy and nice model mate

cheers bullet
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Old 29-06-2011, 06:12 AM   #6
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Nice Good Luck.............
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Old 29-06-2011, 01:04 PM   #7
babbel
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Really nice render !
It's funny, because I also thought about making a beyblade for the challenge, but in the end I changed my mind...but again : good work!

Last edited by babbel; 30-06-2011 at 02:17 PM.
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Old 30-06-2011, 09:11 PM   #8
SMFloris
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This is how a real beyblade battle is carried out ... in the imagination of a 6 year old. Or at least that is how i pictured them when i was younger (about 10 years ago !).

To get the "epic clash" effect: I used 2 halves of a sphere, then deformed and textured them using weight maps,morphs,the node editor and a lot of gradients and procedurals;

I used an effector to appear as if the fire is "digging" into the more blueish watery energy.
For the effect from the background i used a simple point light with lens flare.

EDIT: i have unplugged the luminosity so that you can see the deformations, otherwise it would have just been a white surface in open gl.
Attached Images
File Type: jpg kiki3jpg.jpg (195.5 KB, 31 views)
File Type: jpg texture deformations.JPG (89.4 KB, 31 views)
File Type: jpg nod foc.jpg (215.1 KB, 32 views)
File Type: jpg weightmap.JPG (39.8 KB, 21 views)

Last edited by SMFloris; 01-07-2011 at 09:37 AM.
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Old 30-06-2011, 10:15 PM   #9
Warlock 279
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That effect looks pretty sweet [and that shader tree is equally impressive]. Could I recommend a higher angle shot tho, so we can see more of the top? That's where most of the shape/interesting modeling is, don't wanna miss out on that.
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Old 01-07-2011, 07:55 AM   #10
SMFloris
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Oh, yes, i kinda got that already covered, warlock ^^

Also, i have a render of the parts.
Attached Images
File Type: jpg rosujpg.jpg (178.3 KB, 24 views)
File Type: jpg albastrujpg.jpg (185.2 KB, 24 views)
File Type: jpg final7jpg.jpg (157.0 KB, 24 views)

Last edited by SMFloris; 01-07-2011 at 07:59 AM.
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