25-06-2011, 11:31 PM | #1 |
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My Favorite Toy Challenge - SMFloris
This is my first challenge on this site. I'm going to do my favorite childhood toy ... a beyblade! I already started working on it, and finished modelling it based on the model i have.
Of course, a beyblade isn't a beyblade unless it battles. For those who don't know, beyblade is a game where spinning tops battle, it's very entertaining; Also, i have fond memories of the anime i used to watch as a kid. http://img856.imageshack.us/img856/7039/87313373.jpg Good luck to everyone and "Let it Rip" ! |
26-06-2011, 11:00 AM | #2 |
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I accidentally put an earlier screenshot of my model, here is the final one which matches the toy i have.
http://img40.imageshack.us/img40/771/ss1fh.png Also, i couldn't resist not to animate this, so i made a little cell-shaded test spin (kinda looks like the ones in the anime ^^ ) http://youtu.be/Huvt0nehyC0 Moving on to the final render ! |
27-06-2011, 03:20 AM | #3 |
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Model looks good. Looking forward to seeing what you come up with for a final image.
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28-06-2011, 08:50 PM | #4 |
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Being true to the style of the anime that made this toy so popular worldwide, i decided the final render should be a fierce battle between two beyblades.
http://img12.imageshack.us/img12/9660/testfinal.jpg Thoughts ? |
29-06-2011, 02:00 AM | #5 |
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LOL I remember them...and Im an old fella.....cool toy and nice model mate
cheers bullet
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29-06-2011, 06:12 AM | #6 |
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Nice Good Luck.............
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29-06-2011, 01:04 PM | #7 |
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Really nice render !
It's funny, because I also thought about making a beyblade for the challenge, but in the end I changed my mind...but again : good work! Last edited by babbel; 30-06-2011 at 02:17 PM. |
30-06-2011, 09:11 PM | #8 |
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This is how a real beyblade battle is carried out ... in the imagination of a 6 year old. Or at least that is how i pictured them when i was younger (about 10 years ago !).
To get the "epic clash" effect: I used 2 halves of a sphere, then deformed and textured them using weight maps,morphs,the node editor and a lot of gradients and procedurals; I used an effector to appear as if the fire is "digging" into the more blueish watery energy. For the effect from the background i used a simple point light with lens flare. EDIT: i have unplugged the luminosity so that you can see the deformations, otherwise it would have just been a white surface in open gl. Last edited by SMFloris; 01-07-2011 at 09:37 AM. |
30-06-2011, 10:15 PM | #9 |
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That effect looks pretty sweet [and that shader tree is equally impressive]. Could I recommend a higher angle shot tho, so we can see more of the top? That's where most of the shape/interesting modeling is, don't wanna miss out on that.
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01-07-2011, 07:55 AM | #10 |
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Oh, yes, i kinda got that already covered, warlock ^^
Also, i have a render of the parts. Last edited by SMFloris; 01-07-2011 at 07:59 AM. |