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# Information Play Length

Lesson 1: UV layout of the arms, hands and skirt

24 Minutes

Lesson 2: UV layout of the head

24 Minutes

Lesson 3: UV layout of the remaining body and texturing starts

36 Minutes

Lesson 4: Procedural textures for mouth and teeth

27 Minutes

Lesson 5: Creating weight maps

31 Minutes

Lesson 6: Applying gradients to skin and creating the tongue

38 Minutes

Lesson 7: Organizing workflow for texture painting in Photoshop

25 Minutes

Lesson 8: Painting textures for head and face

27 Minutes

Lesson 9: Painting textures for head and face continued

25 Minutes

Lesson 10: Painting textures for hands and feet

32 Minutes

Lesson 11: Painting textures for chest, arms and legs

24 Minutes

Lesson 12: Painting textures for club and skirt

24 Minutes

Lesson 13: Applying textures and creating a final render

30 Minutes
This tutorial has 13 parts

Caveman Volume 2 - UV and Texturing

Learn how to create a number of different textures for your character work in this project. After laying out UV's in LightWave, we work with weight maps, gradients and procedurals to create a nice base for the textures, before bringing them into Photoshop for hand painting and detailing. Here you'll learn how to create color, specular and bump maps for all your organic needs including skin, eyes, gums, teeth, nails and cloth, and bring them together in LightWave.

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Price: 29.95

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