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# Information Play Length

Lesson 1: Overview of shortcuts in LightWave and modeling starts

25 Minutes

Lesson 2: Modeling the center of the ship continued

24 Minutes

Lesson 3: Cutting holes in side geometry using booleans

23 Minutes

Lesson 4: Modeling the side wings

32 Minutes

Lesson 5: Modeling the back part of the ship

27 Minutes

Lesson 6: Modeling the bottom part of the ship

23 Minutes

Lesson 7: Modeling the front part of the ship

30 Minutes

Lesson 8: Cleaning up geometry and adding details

44 Minutes

Lesson 9: Cleaning up geometry continued

22 Minutes

Lesson 10: Preparing for conversion from polygons to subpatches

24 Minutes

Lesson 11: Preparing model for conversion continued

24 Minutes

Lesson 12: Finishing off the model

31 Minutes

Lesson 13: Creating UV maps

39 Minutes

Lesson 14: Texturing the ship

29 Minutes

Lesson 15: Texturing the ship continued and final renders

36 Minutes
This tutorial has 15 parts

Defiant - Hard Surface Modeling and Texturing

Learn polygon and subpatch modeling in this step-by-step project where we create the Defiant ship. Useful techniques demonstrated in this tutorial include cutting holes in surfaces with booleans and cleaning up after them, as well as keeping quadded geometry and preparing a model for conversion to subpatches. In the final parts we look at UV layout and adding some textures, giving you an overview of the full process involved to create production ready hard surface models.

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Price: 39.95

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